Some more cleanup + event desync debug messages
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@@ -5,6 +5,21 @@ namespace Barotrauma
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{
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partial class HumanAIController : AIController
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{
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partial void InitProjSpecific()
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{
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if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
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{
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CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLowerInvariant() == "dismissed");
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objectiveManager.SetOrder(CurrentOrder, "");
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder);
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}
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}
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partial void SetOrderProjSpecific(Order order)
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{
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, order);
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}
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public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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if (selectedAiTarget != null)
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