409d4d9...aeafa16 (merge human-ai)
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@@ -176,7 +176,7 @@ namespace Barotrauma.Items.Components
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#endif
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//items in a bad condition are more sensitive to overvoltage
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float maxOverVoltage = MathHelper.Lerp(Math.Min(OverloadVoltage, 1.0f), OverloadVoltage, item.Condition / item.Prefab.Health);
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float maxOverVoltage = MathHelper.Lerp(Math.Min(OverloadVoltage, 1.0f), OverloadVoltage, item.Condition / item.MaxCondition);
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//if the item can't be fixed, don't allow it to break
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if (!item.Repairables.Any() || !CanBeOverloaded) continue;
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