409d4d9...aeafa16 (merge human-ai)
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@@ -319,7 +319,7 @@ namespace Barotrauma.Items.Components
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{
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item.SendSignal(0, "1", "meltdown_warning", null);
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//faster meltdown if the item is in a bad condition
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meltDownTimer += MathHelper.Lerp(deltaTime * 2.0f, deltaTime, item.Condition / item.Prefab.Health);
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meltDownTimer += MathHelper.Lerp(deltaTime * 2.0f, deltaTime, item.Condition / item.MaxCondition);
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if (meltDownTimer > MeltdownDelay)
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{
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@@ -336,7 +336,7 @@ namespace Barotrauma.Items.Components
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if (temperature > optimalTemperature.Y)
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{
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float prevFireTimer = fireTimer;
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fireTimer += MathHelper.Lerp(deltaTime * 2.0f, deltaTime, item.Condition / item.Prefab.Health);
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fireTimer += MathHelper.Lerp(deltaTime * 2.0f, deltaTime, item.Condition / item.MaxCondition);
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if (fireTimer >= FireDelay && prevFireTimer < fireDelay)
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{
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