409d4d9...aeafa16 (merge human-ai)

This commit is contained in:
Joonas Rikkonen
2019-03-18 22:52:17 +02:00
parent 80ab27df22
commit 3301bed442
88 changed files with 2334 additions and 1657 deletions
@@ -66,7 +66,7 @@ namespace Barotrauma.Items.Components
currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
//pumps consume more power when in a bad condition
currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.Prefab.Health);
currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.MaxCondition);
if (voltage < minVoltage) return;
@@ -82,7 +82,7 @@ namespace Barotrauma.Items.Components
currFlow = flowPercentage / 100.0f * maxFlow * powerFactor;
//less effective when in a bad condition
currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.Prefab.Health);
currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.MaxCondition);
item.CurrentHull.WaterVolume += currFlow;
if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 0.5f; }