409d4d9...aeafa16 (merge human-ai)
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@@ -66,7 +66,7 @@ namespace Barotrauma.Items.Components
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currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
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//pumps consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.Prefab.Health);
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currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.MaxCondition);
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if (voltage < minVoltage) return;
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@@ -82,7 +82,7 @@ namespace Barotrauma.Items.Components
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currFlow = flowPercentage / 100.0f * maxFlow * powerFactor;
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//less effective when in a bad condition
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currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.Prefab.Health);
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currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.MaxCondition);
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item.CurrentHull.WaterVolume += currFlow;
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if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 0.5f; }
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