409d4d9...aeafa16 (merge human-ai)

This commit is contained in:
Joonas Rikkonen
2019-03-18 22:52:17 +02:00
parent 80ab27df22
commit 3301bed442
88 changed files with 2334 additions and 1657 deletions
@@ -5,13 +5,16 @@ namespace Barotrauma
{
class AIObjectiveRescueAll : AIObjective
{
public override string DebugTag => "rescue all";
public override bool KeepDivingGearOn => true;
//only treat characters whose vitality is below this (0.8 = 80% of max vitality)
public const float VitalityThreshold = 0.8f;
private List<Character> rescueTargets;
public AIObjectiveRescueAll(Character character)
: base (character, "")
public AIObjectiveRescueAll(Character character) : base (character, "")
{
rescueTargets = new List<Character>();
}
@@ -23,10 +26,11 @@ namespace Barotrauma
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (character.Submarine == null) { return 0; }
GetRescueTargets();
if (!rescueTargets.Any()) { return 0.0f; }
if (objectiveManager.CurrentObjective == this)
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
@@ -40,6 +44,7 @@ namespace Barotrauma
{
rescueTargets = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
c.TeamID == character.TeamID &&
c != character &&
!c.IsDead &&
c.Vitality / c.MaxVitality < VitalityThreshold);
@@ -53,9 +58,7 @@ namespace Barotrauma
}
}
public override bool IsCompleted()
{
return false;
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
}
}