Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
Fixed damagemodifier sounds being completely ignored due to a variable misname Added structure damage possibility for melee weapons so you can break down windows with a crowbar in spectacular fashion (it's clearly a very inferior method to plasma cutters though) Clown hitsounds are in now which is awesome. Beat up some clowns!
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@@ -665,7 +665,7 @@ namespace Barotrauma
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if (maxDamageStructure != null)
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{
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SoundPlayer.PlayDamageSound(
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DamageSoundType.StructureBlunt,
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"StructureBlunt",
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impact * 10.0f,
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ConvertUnits.ToDisplayUnits(lastContactPoint),
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MathHelper.Clamp(maxDamage * 4.0f, 1000.0f, 4000.0f),
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