Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
Fixed damagemodifier sounds being completely ignored due to a variable misname Added structure damage possibility for melee weapons so you can break down windows with a crowbar in spectacular fashion (it's clearly a very inferior method to plasma cutters though) Clown hitsounds are in now which is awesome. Beat up some clowns!
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@@ -49,8 +49,8 @@ namespace Barotrauma
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#if CLIENT
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[Serialize(DamageSoundType.None, false)]
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public DamageSoundType DamageSoundType
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[Serialize("", false)]
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public string DamageSound
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{
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get;
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private set;
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