Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
Fixed damagemodifier sounds being completely ignored due to a variable misname Added structure damage possibility for melee weapons so you can break down windows with a crowbar in spectacular fashion (it's clearly a very inferior method to plasma cutters though) Clown hitsounds are in now which is awesome. Beat up some clowns!
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@@ -181,7 +181,7 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="30" reload="1.0">
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<Attack damage="5" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<Attack damage="5" structuredamage="5" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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</MeleeWeapon>
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</Item>
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@@ -198,7 +198,7 @@
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<MeleeWeapon slots="RightHand+LeftHand,Any"
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controlpose="true" aimpos="50,0" handle1="-5,0" handle2="-3,5" holdangle="30" reload="1.7">
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<Attack damage="20" stun="0.6" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<Attack damage="20" structuredamage="10" stun="0.6" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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</MeleeWeapon>
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</Item>
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