Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
Fixed damagemodifier sounds being completely ignored due to a variable misname Added structure damage possibility for melee weapons so you can break down windows with a crowbar in spectacular fashion (it's clearly a very inferior method to plasma cutters though) Clown hitsounds are in now which is awesome. Beat up some clowns!
This commit is contained in:
@@ -88,9 +88,8 @@
|
||||
<sprite texture="clownpants.png" limb="LeftFoot" sound="footstep_clown" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.15" hidelimb="true"/>
|
||||
|
||||
<!-- HENK -->
|
||||
<!-- DamageSound isn't played, not even for diving suits/ballistic helmet/armor. Needs looking into.
|
||||
<damagemodifier damagetype="Blunt" armorsector="0.0,360.0" damagemultiplier="1.2" damagesound="LimbClown"/>
|
||||
<damagemodifier damagetype="Slash" armorsector="0.0,360.0" damagemultiplier="1.2" damagesound="LimbClown"/> -->
|
||||
<damagemodifier damagetype="Slash" armorsector="0.0,360.0" damagemultiplier="1.2" damagesound="LimbClown"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
Reference in New Issue
Block a user