Content packages & MD5 hash comparison between client and server
@@ -1,5 +1,18 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Oxygen Tank"
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="oxygentank.png" depth="0.05"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
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<Pickable slots="RightHand,Any"/>
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</Item>
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<Item
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name="Diving Mask"
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Tags="smallitem"
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@@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Item
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name="Oxygen Tank"
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="oxygentank.png" depth="0.05"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
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<Pickable slots="RightHand,Any"/>
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</Item>
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Before Width: | Height: | Size: 177 B After Width: | Height: | Size: 177 B |
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Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 520 B |
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Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
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Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
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Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
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Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 187 B |
@@ -108,7 +108,7 @@
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<Sprite texture ="light.png" depth="0.8"/>
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<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
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<sprite texture="Content/Items/Signal/lightsprite.png" origin="0.5,0.5"/>
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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<Body width="16" height="16"/>
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Before Width: | Height: | Size: 934 B After Width: | Height: | Size: 934 B |
@@ -7,26 +7,36 @@
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<Sprite texture ="weldingtool.png" depth="0.04"/>
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<!-- physics body -->
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<Body width="39" height="18" density="5"/>
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<!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
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<Holdable aimpos="50,0" handle1="-17,0" handle2="8,0"/>
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<RepairTool structurefixamount="50.0" range="80" barrelpos="19,8">
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<!-- the item must contain a welding fuel tank for it to work -->
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<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
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<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
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<!-- welding a door, it will get stuck after a while -->
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="10.0"/>
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<Fixable name="structure"/>
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<!-- construction skill 20 required to use the item -->
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<RequiredSkill name="Construction" level="20"/>
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<!-- if using the item fails (due to a insufficient skill level for example), the contained tank will break and an explosion will occurr -->
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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</RepairTool>
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<Pickable slots="Any,BothHands"/>
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<!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
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<ItemContainer capacity="1" hideitems="false" itempos="-17,-21">
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<Containable name="Welding Fuel Tank"/>
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<Containable name="Oxygen Tank"/>
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