WIP item grouping in store screen, endworm event
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@@ -15,7 +15,7 @@ namespace Barotrauma
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Center = (CenterX | CenterY),
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BottomRight = (Bottom | Right), BottomLeft = (Bottom | Left), BottomCenter = (CenterX | Bottom)
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}
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public class GUI
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{
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public static GUIStyle Style;
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@@ -42,7 +42,7 @@ namespace Barotrauma
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GUI.SmallFont = ToolBox.TryLoadFont("SmallFont", content);
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GUI.LargeFont = ToolBox.TryLoadFont("LargeFont", content);
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cursor = new Sprite("Content/UI/cursor.png" ,Vector2.Zero);
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cursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
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}
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public static bool PauseMenuOpen
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@@ -63,7 +63,7 @@ namespace Barotrauma
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// create 1x1 texture for line drawing
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t = new Texture2D(graphicsDevice, 1, 1);
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t.SetData(new Color[] { Color.White });// fill the texture with white
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Style = new GUIStyle("Content/UI/style.xml");
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}
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@@ -75,18 +75,18 @@ namespace Barotrauma
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if (pauseMenuOpen)
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{
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pauseMenu = new GUIFrame(new Rectangle(0,0,200,300), null, Alignment.Center, Style);
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pauseMenu = new GUIFrame(new Rectangle(0, 0, 200, 300), null, Alignment.Center, Style);
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int y = 0;
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var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, GUI.Style, pauseMenu);
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button.OnClicked = TogglePauseMenu;
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y += 60;
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if (Screen.Selected == GameMain.GameScreen && GameMain.GameSession !=null)
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if (Screen.Selected == GameMain.GameScreen && GameMain.GameSession != null)
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{
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SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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if (spMode!=null)
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if (spMode != null)
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{
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, GUI.Style, pauseMenu);
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button.OnClicked += TogglePauseMenu;
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@@ -95,7 +95,7 @@ namespace Barotrauma
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y += 60;
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}
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}
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if (Screen.Selected == GameMain.LobbyScreen)
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{
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SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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@@ -111,7 +111,7 @@ namespace Barotrauma
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}
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.Style, pauseMenu);
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.Style, pauseMenu);
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button.OnClicked += QuitClicked;
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button.OnClicked += TogglePauseMenu;
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}
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@@ -132,7 +132,7 @@ namespace Barotrauma
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SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
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}
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if (GameMain.NetworkMember!=null)
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if (GameMain.NetworkMember != null)
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{
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GameMain.NetworkMember.Disconnect();
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GameMain.NetworkMember = null;
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@@ -149,7 +149,7 @@ namespace Barotrauma
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Vector2 edge = end - start;
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// calculate angle to rotate line
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float angle = (float)Math.Atan2(edge.Y, edge.X);
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sb.Draw(t,
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new Rectangle(// rectangle defines shape of line and position of start of line
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(int)start.X,
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@@ -163,6 +163,16 @@ namespace Barotrauma
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SpriteEffects.None,
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depth);
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}
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public static void DrawString(SpriteBatch sb, Vector2 pos, string text, Color color, Color? backgroundColor=null, int backgroundPadding=0, SpriteFont font = null)
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{
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if (font == null) font = GUI.Font;
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sb.DrawString(font, text, pos, color);
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if (backgroundColor == null) return;
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Vector2 textSize = font.MeasureString(text);
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DrawRectangle(sb, pos - Vector2.One*backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true);
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}
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public static void DrawRectangle(SpriteBatch sb, Vector2 start, Vector2 size, Color clr, bool isFilled = false, float depth = 0.0f)
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{
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