Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362
This commit is contained in:
+6
-2
@@ -177,8 +177,12 @@ namespace Barotrauma
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drawPosition -= camOffset * (depth / MaxDepth) * 0.05f;
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drawPosition -= camOffset * (depth / MaxDepth) * 0.05f;
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}
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}
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prefab.Sprite.Draw(spriteBatch, new Vector2(drawPosition.X, -drawPosition.Y), Color.Lerp(Color.White, Color.DarkBlue, (depth/MaxDepth)*0.3f),
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prefab.Sprite.Draw(spriteBatch,
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rotation, 1.0f - (depth / MaxDepth) * 0.2f, velocity.X > 0.0f ? SpriteEffects.None : SpriteEffects.FlipHorizontally, (depth / MaxDepth));
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new Vector2(drawPosition.X, -drawPosition.Y),
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Color.Lerp(Color.White, Color.DarkBlue, (depth/MaxDepth)*0.3f),
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rotation, (1.0f - (depth / MaxDepth) * 0.2f) * prefab.Scale,
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velocity.X > 0.0f ? SpriteEffects.None : SpriteEffects.FlipHorizontally,
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(depth / MaxDepth));
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}
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}
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}
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}
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+4
-1
@@ -4,7 +4,6 @@ namespace Barotrauma
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{
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{
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class BackgroundCreaturePrefab
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class BackgroundCreaturePrefab
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{
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{
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public readonly Sprite Sprite;
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public readonly Sprite Sprite;
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public readonly float Speed;
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public readonly float Speed;
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@@ -18,6 +17,8 @@ namespace Barotrauma
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public readonly float SwarmRadius;
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public readonly float SwarmRadius;
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public readonly bool DisableRotation;
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public readonly bool DisableRotation;
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public readonly float Scale;
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public BackgroundCreaturePrefab(XElement element)
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public BackgroundCreaturePrefab(XElement element)
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{
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{
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@@ -34,6 +35,8 @@ namespace Barotrauma
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DisableRotation = element.GetAttributeBool("disablerotation", false);
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DisableRotation = element.GetAttributeBool("disablerotation", false);
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Scale = element.GetAttributeFloat("scale", 1.0f);
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foreach (XElement subElement in element.Elements())
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foreach (XElement subElement in element.Elements())
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{
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
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@@ -34,7 +34,7 @@ namespace Barotrauma
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}
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}
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}
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}
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public void DrawBack(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, BackgroundCreatureManager backgroundCreatureManager = null)
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public void DrawBack(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam)
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{
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{
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float brightness = MathHelper.Clamp(1.1f + (cam.Position.Y - Size.Y) / 100000.0f, 0.1f, 1.0f);
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float brightness = MathHelper.Clamp(1.1f + (cam.Position.Y - Size.Y) / 100000.0f, 0.1f, 1.0f);
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GameMain.LightManager.AmbientLight = new Color(backgroundColor * brightness, 1.0f);
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GameMain.LightManager.AmbientLight = new Color(backgroundColor * brightness, 1.0f);
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@@ -1,22 +1,22 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<backgroundcreatures>
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<backgroundcreatures>
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<Fish1 speed ="100.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="2" swarmmax="10" swarmradius="500">
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<Fish1 speed ="200.0" wanderamount="3.0" wanderzamount="0.1" swarmmin="2" swarmmax="10" swarmradius="500" scale="0.5">
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,0,119,61"/>
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,0,119,61"/>
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</Fish1>
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</Fish1>
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<Fish2 speed="40.0" wanderamount="0.2" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
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<Fish2 speed="80.0" wanderamount="0.2" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300" scale="0.5">
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="1,65,113,64"/>
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="1,65,113,64"/>
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</Fish2>
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</Fish2>
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<Fish3 speed="20.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="3" swarmmax="6" swarmradius="300" disablerotation="true">
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<Fish3 speed="40.0" wanderamount="3.0" wanderzamount="0.1" swarmmin="3" swarmmax="6" swarmradius="300" disablerotation="true">
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="135,0,117,70"/>
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="135,0,117,70"/>
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</Fish3>
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</Fish3>
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<Fish4 speed="200.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
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<Fish4 speed="200.0" wanderamount="3.0" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300" scale="0.5">
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="117,70,139,64"/>
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="117,70,139,64"/>
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</Fish4>
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</Fish4>
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<Fish5 speed="40.0" wanderamount="0.1" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
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<Fish5 speed="80.0" wanderamount="0.1" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300" scale="0.5">
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,130,159,50"/>
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<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,130,159,50"/>
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</Fish5>
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</Fish5>
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</backgroundcreatures>
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</backgroundcreatures>
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