diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Engine.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Engine.cs index 010f24173..5df72ff59 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Engine.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Engine.cs @@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components Force = MathHelper.Lerp(force, (voltage < minVoltage) ? 0.0f : targetForce, 0.1f); if (Math.Abs(Force) > 1.0f) { - Vector2 currForce = new Vector2((force / 100.0f) * maxForce * Math.Min(voltage / minVoltage, 1.0f), 0.0f); + Vector2 currForce = new Vector2((force / 10.0f) * maxForce * Math.Min(voltage / minVoltage, 1.0f), 0.0f); //less effective when in a bad condition currForce *= MathHelper.Lerp(0.5f, 2.0f, item.Condition / item.MaxCondition);