Build 0.20.9.0
This commit is contained in:
@@ -720,7 +720,7 @@ namespace Barotrauma
|
||||
|
||||
private void HandleLevelCollision(Impact impact, VoronoiCell cell = null)
|
||||
{
|
||||
if (GameMain.GameSession != null && GameMain.GameSession.RoundDuration > 10)
|
||||
if (GameMain.GameSession != null && GameMain.GameSession.RoundDuration < 10)
|
||||
{
|
||||
//ignore level collisions for the first 10 seconds of the round in case the sub spawns in a way that causes it to hit a wall
|
||||
//(e.g. level without outposts to dock to and an incorrectly configured ballast that makes the sub go up)
|
||||
|
||||
Reference in New Issue
Block a user