Build 0.20.9.0
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@@ -1092,6 +1092,12 @@ namespace Barotrauma
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}
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}
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var holdables = components.Where(c => c is Holdable);
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if (holdables.Count() > 1)
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{
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DebugConsole.AddWarning($"Item {Prefab.Identifier} has multiple {nameof(Holdable)} components ({string.Join(", ", holdables.Select(h => h.GetType().Name))}).");
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}
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InsertToList();
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ItemList.Add(this);
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if (Prefab.IsDangerous) { dangerousItems.Add(this); }
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@@ -1104,7 +1110,6 @@ namespace Barotrauma
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if (HasTag("logic")) { isLogic = true; }
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ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
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Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
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RecalculateConditionValues();
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#if CLIENT
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Submarine.ForceVisibilityRecheck();
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@@ -2881,11 +2886,14 @@ namespace Barotrauma
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}
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foreach (ItemComponent ic in components) { ic.Equip(character); }
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CharacterHUD.RecreateHudTextsIfControlling(character);
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}
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public void Unequip(Character character)
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{
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foreach (ItemComponent ic in components) { ic.Unequip(character); }
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CharacterHUD.RecreateHudTextsIfControlling(character);
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}
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public List<(object obj, SerializableProperty property)> GetProperties<T>()
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@@ -3427,12 +3435,15 @@ namespace Barotrauma
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//if the item was in full condition considering the unmodified health
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//(not taking possible HealthMultipliers added by mods into account),
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//make sure it stays in full condition
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bool wasFullCondition = prevCondition >= item.Prefab.Health;
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if (wasFullCondition)
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if (item.condition > 0)
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{
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item.condition = item.MaxCondition;
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bool wasFullCondition = prevCondition >= item.Prefab.Health;
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if (wasFullCondition)
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{
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item.condition = item.MaxCondition;
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}
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item.condition = MathHelper.Clamp(item.condition, 0, item.MaxCondition);
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}
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item.condition = MathHelper.Clamp(item.condition, 0, item.MaxCondition);
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}
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item.lastSentCondition = item.condition;
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item.RecalculateConditionValues();
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