Build 0.20.9.0

This commit is contained in:
Markus Isberg
2022-12-01 21:59:53 +02:00
parent df805574c4
commit 31d2dc658e
66 changed files with 953 additions and 505 deletions
@@ -9,6 +9,7 @@ namespace Barotrauma.Items.Components
{
//[power/min]
private float capacity;
private float adjustedCapacity;
private float charge, prevCharge;
@@ -66,7 +67,11 @@ namespace Barotrauma.Items.Components
public float Capacity
{
get => capacity;
set { capacity = Math.Max(value, 1.0f); }
set
{
capacity = Math.Max(value, 1.0f);
adjustedCapacity = GetCapacity();
}
}
[Editable, Serialize(0.0f, IsPropertySaveable.Yes, description: "The current charge of the device.")]
@@ -76,10 +81,10 @@ namespace Barotrauma.Items.Components
set
{
if (!MathUtils.IsValid(value)) return;
charge = MathHelper.Clamp(value, 0.0f, capacity);
charge = MathHelper.Clamp(value, 0.0f, adjustedCapacity);
//send a network event if the charge has changed by more than 5%
if (Math.Abs(charge - lastSentCharge) / capacity > 0.05f)
if (Math.Abs(charge - lastSentCharge) / adjustedCapacity > 0.05f)
{
#if SERVER
if (GameMain.Server != null && (!item.Submarine?.Loading ?? true)) { item.CreateServerEvent(this); }
@@ -89,7 +94,7 @@ namespace Barotrauma.Items.Components
}
}
public float ChargePercentage => MathUtils.Percentage(Charge, GetCapacity());
public float ChargePercentage => MathUtils.Percentage(Charge, adjustedCapacity);
[Editable, Serialize(10.0f, IsPropertySaveable.Yes, description: "How fast the device can be recharged. For example, a recharge speed of 100 kW and a capacity of 1000 kW*min would mean it takes 10 minutes to fully charge the device.")]
public float MaxRechargeSpeed
@@ -157,6 +162,7 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
adjustedCapacity = GetCapacity();
if (item.Connections == null)
{
IsActive = false;
@@ -164,7 +170,7 @@ namespace Barotrauma.Items.Components
}
isRunning = true;
float chargeRatio = charge / capacity;
float chargeRatio = charge / adjustedCapacity;
if (chargeRatio > 0.0f)
{
@@ -180,7 +186,7 @@ namespace Barotrauma.Items.Components
item.SendSignal(((int)Math.Round(CurrPowerOutput)).ToString(), "power_value_out");
item.SendSignal(((int)Math.Round(loadReading)).ToString(), "load_value_out");
item.SendSignal(((int)Math.Round(Charge)).ToString(), "charge");
item.SendSignal(((int)Math.Round(Charge / capacity * 100)).ToString(), "charge_%");
item.SendSignal(((int)Math.Round(Charge / adjustedCapacity * 100)).ToString(), "charge_%");
item.SendSignal(((int)Math.Round(RechargeSpeed / maxRechargeSpeed * 100)).ToString(), "charge_rate");
}
@@ -193,16 +199,16 @@ namespace Barotrauma.Items.Components
if (connection == powerIn)
{
//Don't draw power if fully charged
if (charge >= capacity)
if (charge >= adjustedCapacity)
{
charge = capacity;
charge = adjustedCapacity;
return 0;
}
else
{
if (item.Condition <= 0.0f) { return 0.0f; }
float missingCharge = capacity - charge;
float missingCharge = adjustedCapacity - charge;
float targetRechargeSpeed = rechargeSpeed;
if (ExponentialRechargeSpeed)
@@ -239,7 +245,7 @@ namespace Barotrauma.Items.Components
if (connection == powerOut)
{
float maxOutput;
float chargeRatio = prevCharge / capacity;
float chargeRatio = prevCharge / adjustedCapacity;
if (chargeRatio < 0.1f)
{
maxOutput = Math.Max(chargeRatio * 10.0f, 0.0f) * MaxOutPut;
@@ -292,7 +298,7 @@ namespace Barotrauma.Items.Components
else
{
//Decrease charge based on how much power is leaving the device
Charge = Math.Clamp(Charge - CurrPowerOutput / 60 * UpdateInterval, 0, GetCapacity());
Charge = Math.Clamp(Charge - CurrPowerOutput / 60 * UpdateInterval, 0, adjustedCapacity);
prevCharge = Charge;
}
}