Build 0.20.9.0
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@@ -132,7 +132,7 @@ namespace Barotrauma
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public bool IsUnconscious
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{
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get { return (Vitality <= 0.0f || Character.IsDead) && !Character.HasAbilityFlag(AbilityFlags.AlwaysStayConscious); }
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get { return Character.IsDead || (Vitality <= 0.0f && !Character.HasAbilityFlag(AbilityFlags.AlwaysStayConscious)); }
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}
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public float PressureKillDelay { get; private set; } = 5.0f;
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