Build 0.20.9.0
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@@ -77,11 +77,11 @@ namespace Barotrauma
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{
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if (Level.Loaded.Type == LevelData.LevelType.LocationConnection)
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{
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if (GameMain.GameSession.RoundDuration > 30.0f) { currentFlags.Add("Initial".ToIdentifier()); }
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if (GameMain.GameSession.RoundDuration < 30.0f) { currentFlags.Add("Initial".ToIdentifier()); }
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}
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else if (Level.Loaded.Type == LevelData.LevelType.Outpost)
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{
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if (GameMain.GameSession.RoundDuration > 120.0f &&
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if (GameMain.GameSession.RoundDuration < 120.0f &&
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speaker?.CurrentHull != null &&
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(speaker.TeamID == CharacterTeamType.FriendlyNPC || speaker.TeamID == CharacterTeamType.None) &&
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Character.CharacterList.Any(c => c.TeamID != speaker.TeamID && c.CurrentHull == speaker.CurrentHull))
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