Build 0.20.9.0

This commit is contained in:
Markus Isberg
2022-12-01 21:59:53 +02:00
parent df805574c4
commit 31d2dc658e
66 changed files with 953 additions and 505 deletions
@@ -1608,28 +1608,79 @@ namespace Barotrauma
{
containedState = item.Condition / item.MaxCondition;
}
else if (itemContainer.ShowTotalStackCapacityInContainedStateIndicator)
{
int ignoredItems = itemContainer.AllSubContainableItems == null ? 0 : itemContainer.AllSubContainableItems.Count;
int itemCount = itemContainer.Inventory.AllItems.Count() - ignoredItems;
containedState = itemCount / (float)(itemContainer.GetMaxStackSize(0) * itemContainer.MainContainerCapacity);
}
else
{
int targetSlot = Math.Max(itemContainer.ContainedStateIndicatorSlot, 0);
var containedItem = itemContainer.Inventory.slots[targetSlot].FirstOrDefault();
containedState = itemContainer.Inventory.Capacity == 1 || itemContainer.ContainedStateIndicatorSlot > -1 ?
(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
itemContainer.Inventory.slots.Count(i => !i.Empty()) / (float)itemContainer.Inventory.capacity;
if (containedItem != null && (itemContainer.Inventory.Capacity == 1 || itemContainer.HasSubContainers))
ItemSlot containedItemSlot = null;
if (targetSlot < itemContainer.Inventory.slots.Length)
{
int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, itemContainer.GetMaxStackSize(targetSlot));
if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
containedItemSlot = itemContainer.Inventory.slots[targetSlot];
}
if (containedItemSlot != null)
{
Item containedItem = containedItemSlot.FirstOrDefault();
if (itemContainer.ShowTotalStackCapacityInContainedStateIndicator)
{
containedState = itemContainer.Inventory.slots[targetSlot].Items.Count / (float)maxStackSize;
if (containedItem == null)
{
// No item on the defined slot, check if the items on other slots can be used.
containedItem = containedItemSlot.FirstOrDefault() ?? itemContainer.Inventory.AllItems.FirstOrDefault(it => itemContainer.CanBeContained(it, targetSlot));
}
if (containedItem != null)
{
int ignoredItemCount = 0;
var subContainableItems = itemContainer.AllSubContainableItems;
float capacity = itemContainer.GetMaxStackSize(targetSlot);
if (subContainableItems != null)
{
bool useMainContainerCapacity = true;
foreach (Item it in itemContainer.Inventory.AllItems)
{
// Ignore all items in the sub containers.
foreach (RelatedItem ri in subContainableItems)
{
if (ri.MatchesItem(containedItem))
{
// The target item is in a subcontainer -> inverse the logic.
useMainContainerCapacity = false;
break;
}
if (ri.MatchesItem(it))
{
ignoredItemCount++;
}
}
if (!useMainContainerCapacity) { break; }
}
if (useMainContainerCapacity)
{
capacity *= itemContainer.MainContainerCapacity;
}
else
{
// Ignore all items in the main container.
ignoredItemCount = itemContainer.Inventory.AllItems.Count(it => subContainableItems.Any(ri => !ri.MatchesItem(it)));
capacity *= itemContainer.Capacity - itemContainer.MainContainerCapacity;
}
}
int itemCount = itemContainer.Inventory.AllItems.Count() - ignoredItemCount;
containedState = Math.Min(itemCount / Math.Max(capacity, 1), 1);
}
}
else
{
containedState = itemContainer.Inventory.Capacity == 1 || itemContainer.ContainedStateIndicatorSlot > -1 ?
(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
itemContainer.Inventory.slots.Count(i => !i.Empty()) / (float)itemContainer.Inventory.capacity;
if (containedItem != null && (itemContainer.Inventory.Capacity == 1 || itemContainer.HasSubContainers))
{
int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, itemContainer.GetMaxStackSize(targetSlot));
if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
{
containedState = containedItemSlot.Items.Count / (float)maxStackSize;
}
}
}
}
}