Build 0.20.9.0
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@@ -1608,28 +1608,79 @@ namespace Barotrauma
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{
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containedState = item.Condition / item.MaxCondition;
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}
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else if (itemContainer.ShowTotalStackCapacityInContainedStateIndicator)
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{
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int ignoredItems = itemContainer.AllSubContainableItems == null ? 0 : itemContainer.AllSubContainableItems.Count;
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int itemCount = itemContainer.Inventory.AllItems.Count() - ignoredItems;
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containedState = itemCount / (float)(itemContainer.GetMaxStackSize(0) * itemContainer.MainContainerCapacity);
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}
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else
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{
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int targetSlot = Math.Max(itemContainer.ContainedStateIndicatorSlot, 0);
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var containedItem = itemContainer.Inventory.slots[targetSlot].FirstOrDefault();
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containedState = itemContainer.Inventory.Capacity == 1 || itemContainer.ContainedStateIndicatorSlot > -1 ?
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(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
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itemContainer.Inventory.slots.Count(i => !i.Empty()) / (float)itemContainer.Inventory.capacity;
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if (containedItem != null && (itemContainer.Inventory.Capacity == 1 || itemContainer.HasSubContainers))
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ItemSlot containedItemSlot = null;
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if (targetSlot < itemContainer.Inventory.slots.Length)
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{
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int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, itemContainer.GetMaxStackSize(targetSlot));
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if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
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containedItemSlot = itemContainer.Inventory.slots[targetSlot];
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}
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if (containedItemSlot != null)
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{
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Item containedItem = containedItemSlot.FirstOrDefault();
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if (itemContainer.ShowTotalStackCapacityInContainedStateIndicator)
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{
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containedState = itemContainer.Inventory.slots[targetSlot].Items.Count / (float)maxStackSize;
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if (containedItem == null)
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{
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// No item on the defined slot, check if the items on other slots can be used.
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containedItem = containedItemSlot.FirstOrDefault() ?? itemContainer.Inventory.AllItems.FirstOrDefault(it => itemContainer.CanBeContained(it, targetSlot));
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}
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if (containedItem != null)
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{
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int ignoredItemCount = 0;
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var subContainableItems = itemContainer.AllSubContainableItems;
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float capacity = itemContainer.GetMaxStackSize(targetSlot);
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if (subContainableItems != null)
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{
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bool useMainContainerCapacity = true;
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foreach (Item it in itemContainer.Inventory.AllItems)
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{
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// Ignore all items in the sub containers.
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foreach (RelatedItem ri in subContainableItems)
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{
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if (ri.MatchesItem(containedItem))
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{
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// The target item is in a subcontainer -> inverse the logic.
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useMainContainerCapacity = false;
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break;
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}
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if (ri.MatchesItem(it))
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{
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ignoredItemCount++;
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}
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}
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if (!useMainContainerCapacity) { break; }
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}
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if (useMainContainerCapacity)
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{
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capacity *= itemContainer.MainContainerCapacity;
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}
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else
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{
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// Ignore all items in the main container.
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ignoredItemCount = itemContainer.Inventory.AllItems.Count(it => subContainableItems.Any(ri => !ri.MatchesItem(it)));
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capacity *= itemContainer.Capacity - itemContainer.MainContainerCapacity;
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}
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}
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int itemCount = itemContainer.Inventory.AllItems.Count() - ignoredItemCount;
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containedState = Math.Min(itemCount / Math.Max(capacity, 1), 1);
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}
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}
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else
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{
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containedState = itemContainer.Inventory.Capacity == 1 || itemContainer.ContainedStateIndicatorSlot > -1 ?
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(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
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itemContainer.Inventory.slots.Count(i => !i.Empty()) / (float)itemContainer.Inventory.capacity;
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if (containedItem != null && (itemContainer.Inventory.Capacity == 1 || itemContainer.HasSubContainers))
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{
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int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, itemContainer.GetMaxStackSize(targetSlot));
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if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
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{
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containedState = containedItemSlot.Items.Count / (float)maxStackSize;
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}
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}
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}
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}
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}
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