Build 0.20.9.0
This commit is contained in:
@@ -9,7 +9,7 @@ using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class CharacterHUD
|
||||
partial class CharacterHUD
|
||||
{
|
||||
const float BossHealthBarDuration = 120.0f;
|
||||
|
||||
@@ -99,8 +99,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ShouldRecreateHudTexts { get; set; } = true;
|
||||
private static bool heldDownShiftWhenGotHudTexts;
|
||||
public static bool RecreateHudTexts { get; set; } = true;
|
||||
private static bool lastHudTextsContextual;
|
||||
private static float timeHealthWindowClosed;
|
||||
|
||||
public static bool IsCampaignInterfaceOpen =>
|
||||
@@ -218,7 +218,7 @@ namespace Barotrauma
|
||||
if (focusedItemOverlayTimer <= 0.0f)
|
||||
{
|
||||
focusedItem = null;
|
||||
ShouldRecreateHudTexts = true;
|
||||
RecreateHudTexts = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -340,7 +340,7 @@ namespace Barotrauma
|
||||
if (focusedItem != character.FocusedItem)
|
||||
{
|
||||
focusedItemOverlayTimer = Math.Min(1.0f, focusedItemOverlayTimer);
|
||||
ShouldRecreateHudTexts = true;
|
||||
RecreateHudTexts = true;
|
||||
}
|
||||
focusedItem = character.FocusedItem;
|
||||
}
|
||||
@@ -364,14 +364,14 @@ namespace Barotrauma
|
||||
|
||||
if (!GUI.DisableItemHighlights && !Inventory.DraggingItemToWorld)
|
||||
{
|
||||
bool shiftDown = PlayerInput.IsShiftDown();
|
||||
if (ShouldRecreateHudTexts || heldDownShiftWhenGotHudTexts != shiftDown)
|
||||
bool hudTextsContextual = PlayerInput.IsShiftDown();
|
||||
if (RecreateHudTexts || lastHudTextsContextual != hudTextsContextual)
|
||||
{
|
||||
ShouldRecreateHudTexts = true;
|
||||
heldDownShiftWhenGotHudTexts = shiftDown;
|
||||
RecreateHudTexts = true;
|
||||
lastHudTextsContextual = hudTextsContextual;
|
||||
}
|
||||
var hudTexts = focusedItem.GetHUDTexts(character, ShouldRecreateHudTexts);
|
||||
ShouldRecreateHudTexts = false;
|
||||
var hudTexts = focusedItem.GetHUDTexts(character, RecreateHudTexts);
|
||||
RecreateHudTexts = false;
|
||||
|
||||
int dir = Math.Sign(focusedItem.WorldPosition.X - character.WorldPosition.X);
|
||||
|
||||
@@ -790,5 +790,25 @@ namespace Barotrauma
|
||||
Vector2 drawPos = objectiveEntity.Entity.WorldPosition;// + Vector2.UnitX * objectiveEntity.Sprite.size.X * 1.5f;
|
||||
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, objectiveEntity.Sprite, objectiveEntity.Color * iconAlpha);
|
||||
}
|
||||
|
||||
static partial void RecreateHudTextsIfControllingProjSpecific(Character character)
|
||||
{
|
||||
if (character == Character.Controlled)
|
||||
{
|
||||
RecreateHudTexts = true;
|
||||
}
|
||||
}
|
||||
|
||||
static partial void RecreateHudTextsIfFocusedProjSpecific(params Item[] items)
|
||||
{
|
||||
foreach (var item in items)
|
||||
{
|
||||
if (item == Character.Controlled?.FocusedItem)
|
||||
{
|
||||
RecreateHudTexts = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Barotrauma
|
||||
|
||||
public void ClientExecute(string[] args)
|
||||
{
|
||||
bool allowCheats = GameMain.NetworkMember == null && (GameMain.GameSession?.GameMode is TestGameMode || Screen.Selected is EditorScreen);
|
||||
bool allowCheats = GameMain.NetworkMember == null && (GameMain.GameSession?.GameMode is TestGameMode || Screen.Selected is { IsEditor: true });
|
||||
if (!allowCheats && !CheatsEnabled && IsCheat)
|
||||
{
|
||||
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
|
||||
|
||||
@@ -269,6 +269,8 @@ namespace Barotrauma
|
||||
|
||||
selectedTalents = info.GetUnlockedTalentsInTree().ToHashSet();
|
||||
|
||||
var specializationCount = tree.TalentSubTrees.Count(t => t.Type == TalentTreeType.Specialization);
|
||||
|
||||
List<GUITextBlock> subTreeNames = new List<GUITextBlock>();
|
||||
foreach (var subTree in tree.TalentSubTrees)
|
||||
{
|
||||
@@ -310,7 +312,7 @@ namespace Barotrauma
|
||||
for (int i = 0; i < optionAmount; i++)
|
||||
{
|
||||
TalentOption option = subTree.TalentOptionStages[i];
|
||||
CreateTalentOption(subTreeLayoutGroup, subTree, i, option, info);
|
||||
CreateTalentOption(subTreeLayoutGroup, subTree, i, option, info, specializationCount);
|
||||
}
|
||||
subTreeLayoutGroup.RectTransform.Resize(new Point(subTreeLayoutGroup.Rect.Width,
|
||||
subTreeLayoutGroup.Children.Sum(c => c.Rect.Height + subTreeLayoutGroup.AbsoluteSpacing)));
|
||||
@@ -327,7 +329,12 @@ namespace Barotrauma
|
||||
var specializationList = GetSpecializationList();
|
||||
//resize (scale up) children if there's less than 3 of them to make them cover the whole width of the menu
|
||||
specializationList.Content.RectTransform.Resize(new Point(specializationList.Content.Children.Sum(static c => c.Rect.Width), specializationList.Rect.Height),
|
||||
resizeChildren: specializationList.Content.Children.Count() < 3);
|
||||
resizeChildren: specializationCount < 3);
|
||||
//make room for scrollbar if there's more than the default amount of specializations
|
||||
if (specializationCount > 3)
|
||||
{
|
||||
specializationList.RectTransform.MinSize = new Point(specializationList.Rect.Width, specializationList.Content.Rect.Height + (int)(specializationList.ScrollBar.Rect.Height * 0.9f));
|
||||
}
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(subTreeNames);
|
||||
|
||||
@@ -337,17 +344,17 @@ namespace Barotrauma
|
||||
{
|
||||
return specList;
|
||||
}
|
||||
|
||||
GUIListBox newSpecializationList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), mainList.Content.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
|
||||
return newSpecializationList;
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateTalentOption(GUIComponent parent, TalentSubTree subTree, int index, TalentOption talentOption, CharacterInfo info)
|
||||
private void CreateTalentOption(GUIComponent parent, TalentSubTree subTree, int index, TalentOption talentOption, CharacterInfo info, int specializationCount)
|
||||
{
|
||||
int elementPadding = GUI.IntScale(8);
|
||||
int height = GUI.IntScale((GameMain.GameSession?.Campaign == null ? 65 : 60) * (specializationCount > 3 ? 0.97f : 1.0f));
|
||||
GUIFrame talentOptionFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.01f), parent.RectTransform, anchor: Anchor.TopCenter)
|
||||
{ MinSize = new Point(0, GUI.IntScale(65)) }, style: null);
|
||||
{ MinSize = new Point(0, height) }, style: null);
|
||||
|
||||
Point talentFrameSize = talentOptionFrame.RectTransform.NonScaledSize;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
@@ -117,7 +118,7 @@ namespace Barotrauma
|
||||
private void UpdateBar()
|
||||
{
|
||||
double elapsedTime = (DateTime.Now - startTime).TotalSeconds;
|
||||
if (msgBox != null && !msgBox.Closed && GUIMessageBox.MessageBoxes.Contains(msgBox))
|
||||
if (msgBox is { Closed: false } && GUIMessageBox.MessageBoxes.Contains(msgBox))
|
||||
{
|
||||
if (msgBox.FindChild(TimerData, true) is GUIProgressBar bar)
|
||||
{
|
||||
@@ -129,7 +130,7 @@ namespace Barotrauma
|
||||
int second = (int)Math.Ceiling(elapsedTime);
|
||||
if (second > lastSecond)
|
||||
{
|
||||
if (msgBox != null && !msgBox.Closed)
|
||||
if (msgBox is { Closed: false })
|
||||
{
|
||||
SoundPlayer.PlayUISound(GUISoundType.PopupMenu);
|
||||
}
|
||||
@@ -137,6 +138,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private static void CloseLingeringPopups()
|
||||
{
|
||||
foreach (GUIComponent box in GUIMessageBox.MessageBoxes.ToImmutableArray())
|
||||
{
|
||||
if (box is not GUIMessageBox msgBox) { continue; }
|
||||
|
||||
if (msgBox.UserData is PromptData or ResultData)
|
||||
{
|
||||
msgBox.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ClientRead(IReadMessage inc)
|
||||
{
|
||||
ReadyCheckState state = (ReadyCheckState)inc.ReadByte();
|
||||
@@ -154,6 +168,8 @@ namespace Barotrauma
|
||||
switch (state)
|
||||
{
|
||||
case ReadyCheckState.Start:
|
||||
CloseLingeringPopups();
|
||||
|
||||
bool isOwn = false;
|
||||
byte authorId = 0;
|
||||
|
||||
@@ -175,8 +191,8 @@ namespace Barotrauma
|
||||
clients.Add(inc.ReadByte());
|
||||
}
|
||||
|
||||
ReadyCheck rCheck = new ReadyCheck(clients,
|
||||
DateTimeOffset.FromUnixTimeSeconds(startTime).LocalDateTime,
|
||||
ReadyCheck rCheck = new ReadyCheck(clients,
|
||||
DateTimeOffset.FromUnixTimeSeconds(startTime).LocalDateTime,
|
||||
DateTimeOffset.FromUnixTimeSeconds(endTime).LocalDateTime);
|
||||
crewManager.ActiveReadyCheck = rCheck;
|
||||
|
||||
@@ -224,7 +240,7 @@ namespace Barotrauma
|
||||
if (IsFinished) { return; }
|
||||
IsFinished = true;
|
||||
|
||||
int readyCount = Clients.Count(pair => pair.Value == ReadyStatus.Yes);
|
||||
int readyCount = Clients.Count(static pair => pair.Value == ReadyStatus.Yes);
|
||||
int totalCount = Clients.Count;
|
||||
GameMain.Client.AddChatMessage(ChatMessage.Create(string.Empty, readyCheckStatus(readyCount, totalCount).Value, ChatMessageType.Server, null));
|
||||
}
|
||||
@@ -238,31 +254,29 @@ namespace Barotrauma
|
||||
|
||||
if (resultsBox == null || resultsBox.Closed || !GUIMessageBox.MessageBoxes.Contains(resultsBox)) { return; }
|
||||
|
||||
if (resultsBox.Content.FindChild(UserListData) is GUIListBox userList)
|
||||
if (resultsBox.Content.FindChild(UserListData) is not GUIListBox userList) { return; }
|
||||
|
||||
// for some reason FindChild doesn't work here?
|
||||
foreach (GUIComponent child in userList.Content.Children)
|
||||
{
|
||||
// for some reason FindChild doesn't work here?
|
||||
foreach (GUIComponent child in userList.Content.Children)
|
||||
if (child.UserData is not byte b || b != id) { continue; }
|
||||
|
||||
if (child.GetChild<GUILayoutGroup>().FindChild(ReadySpriteData) is not GUIImage image) { continue; }
|
||||
|
||||
string style;
|
||||
switch (status)
|
||||
{
|
||||
if (!(child.UserData is byte b) || b != id) { continue; }
|
||||
|
||||
if (child.GetChild<GUILayoutGroup>().FindChild(ReadySpriteData) is GUIImage image)
|
||||
{
|
||||
string style;
|
||||
switch (status)
|
||||
{
|
||||
case ReadyStatus.Yes:
|
||||
style = "MissionCompletedIcon";
|
||||
break;
|
||||
case ReadyStatus.No:
|
||||
style = "MissionFailedIcon";
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
image.ApplyStyle(GUIStyle.GetComponentStyle(style));
|
||||
}
|
||||
case ReadyStatus.Yes:
|
||||
style = "MissionCompletedIcon";
|
||||
break;
|
||||
case ReadyStatus.No:
|
||||
style = "MissionFailedIcon";
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
image.ApplyStyle(GUIStyle.GetComponentStyle(style));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -327,17 +327,20 @@ namespace Barotrauma.Items.Components
|
||||
var item1 = c1.GUIComponent.UserData as FabricationRecipe;
|
||||
var item2 = c2.GUIComponent.UserData as FabricationRecipe;
|
||||
|
||||
int itemPlacement1 = FabricationDegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f ? 0 : -1;
|
||||
int itemPlacement2 = FabricationDegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f ? 0 : -1;
|
||||
|
||||
itemPlacement1 += item1.RequiresRecipe && !character.HasRecipeForItem(item1.TargetItem.Identifier) ? -2 : 0;
|
||||
itemPlacement2 += item2.RequiresRecipe && !character.HasRecipeForItem(item2.TargetItem.Identifier) ? -2 : 0;
|
||||
|
||||
int itemPlacement1 = calculatePlacement(item1);
|
||||
int itemPlacement2 = calculatePlacement(item2);
|
||||
if (itemPlacement1 != itemPlacement2)
|
||||
{
|
||||
return itemPlacement1 > itemPlacement2 ? -1 : 1;
|
||||
}
|
||||
|
||||
int calculatePlacement(FabricationRecipe recipe)
|
||||
{
|
||||
int placement = FabricationDegreeOfSuccess(character, recipe.RequiredSkills) >= 0.5f ? 0 : -1;
|
||||
placement += recipe.RequiresRecipe && !AnyOneHasRecipeForItem(character, recipe.TargetItem) ? -2 : 0;
|
||||
return placement;
|
||||
}
|
||||
|
||||
return string.Compare(item1.DisplayName.Value, item2.DisplayName.Value);
|
||||
});
|
||||
|
||||
@@ -372,7 +375,9 @@ namespace Barotrauma.Items.Components
|
||||
AutoScaleHorizontal = true,
|
||||
CanBeFocused = false
|
||||
};
|
||||
var firstRequiresRecipe = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && (fabricableItem.RequiresRecipe && !character.HasRecipeForItem(fabricableItem.TargetItem.Identifier)));
|
||||
var firstRequiresRecipe = itemList.Content.Children.FirstOrDefault(c =>
|
||||
c.UserData is FabricationRecipe fabricableItem &&
|
||||
fabricableItem.RequiresRecipe && !AnyOneHasRecipeForItem(character, fabricableItem.TargetItem));
|
||||
if (firstRequiresRecipe != null)
|
||||
{
|
||||
requiresRecipeText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstRequiresRecipe.RectTransform));
|
||||
|
||||
@@ -144,6 +144,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial class MiniMap : Powered
|
||||
{
|
||||
private Dictionary<Hull, HullData> hullDatas;
|
||||
private DateTime resetDataTime;
|
||||
|
||||
private GUIFrame submarineContainer;
|
||||
|
||||
private GUIFrame? hullInfoFrame;
|
||||
@@ -226,6 +229,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
hullDatas = new Dictionary<Hull, HullData>();
|
||||
|
||||
SetDefaultMode();
|
||||
|
||||
noPowerTip = TextManager.Get("SteeringNoPowerTip");
|
||||
@@ -551,6 +556,34 @@ namespace Barotrauma.Items.Components
|
||||
CreateHUD();
|
||||
}
|
||||
|
||||
//reset data if we haven't received anything in a while
|
||||
//(so that outdated hull info won't be shown if detectors stop sending signals)
|
||||
if (DateTime.Now > resetDataTime)
|
||||
{
|
||||
foreach (HullData hullData in hullDatas.Values)
|
||||
{
|
||||
if (!hullData.Distort)
|
||||
{
|
||||
if (Timing.TotalTime > hullData.LastOxygenDataTime + 1.0) { hullData.ReceivedOxygenAmount = null; }
|
||||
if (Timing.TotalTime > hullData.LastWaterDataTime + 1.0) { hullData.ReceivedWaterAmount = null; }
|
||||
}
|
||||
}
|
||||
resetDataTime = DateTime.Now + new TimeSpan(0, 0, 1);
|
||||
}
|
||||
|
||||
if (cardRefreshTimer > cardRefreshDelay)
|
||||
{
|
||||
if (item.Submarine is { } sub)
|
||||
{
|
||||
UpdateIDCards(sub);
|
||||
}
|
||||
cardRefreshTimer = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
cardRefreshTimer += deltaTime;
|
||||
}
|
||||
|
||||
if (scissorComponent != null)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonDown() && currentMode != MiniMapMode.HullStatus)
|
||||
@@ -1736,6 +1769,67 @@ namespace Barotrauma.Items.Components
|
||||
return new MiniMapHullData(scaledPolygon, worldRect, parentRect.Size, snappedRectangles, hullRefs.ToImmutableArray());
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(Signal signal, Connection connection)
|
||||
{
|
||||
Item source = signal.source;
|
||||
if (source == null || source.CurrentHull == null) { return; }
|
||||
|
||||
Hull sourceHull = source.CurrentHull;
|
||||
if (!hullDatas.TryGetValue(sourceHull, out HullData? hullData))
|
||||
{
|
||||
hullData = new HullData();
|
||||
hullDatas.Add(sourceHull, hullData);
|
||||
}
|
||||
|
||||
if (hullData.Distort) { return; }
|
||||
|
||||
switch (connection.Name)
|
||||
{
|
||||
case "water_data_in":
|
||||
//cheating a bit because water detectors don't actually send the water level
|
||||
bool fromWaterDetector = source.GetComponent<WaterDetector>() != null;
|
||||
hullData.ReceivedWaterAmount = null;
|
||||
hullData.LastWaterDataTime = Timing.TotalTime;
|
||||
if (fromWaterDetector)
|
||||
{
|
||||
hullData.ReceivedWaterAmount = WaterDetector.GetWaterPercentage(sourceHull);
|
||||
}
|
||||
foreach (var linked in sourceHull.linkedTo)
|
||||
{
|
||||
if (linked is not Hull linkedHull) { continue; }
|
||||
if (!hullDatas.TryGetValue(linkedHull, out HullData? linkedHullData))
|
||||
{
|
||||
linkedHullData = new HullData();
|
||||
hullDatas.Add(linkedHull, linkedHullData);
|
||||
}
|
||||
linkedHullData.ReceivedWaterAmount = null;
|
||||
if (fromWaterDetector)
|
||||
{
|
||||
linkedHullData.ReceivedWaterAmount = WaterDetector.GetWaterPercentage(linkedHull);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "oxygen_data_in":
|
||||
if (!float.TryParse(signal.value, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out float oxy))
|
||||
{
|
||||
oxy = Rand.Range(0.0f, 100.0f);
|
||||
}
|
||||
hullData.ReceivedOxygenAmount = oxy;
|
||||
hullData.LastOxygenDataTime = Timing.TotalTime;
|
||||
foreach (var linked in sourceHull.linkedTo)
|
||||
{
|
||||
if (linked is not Hull linkedHull) { continue; }
|
||||
if (!hullDatas.TryGetValue(linkedHull, out HullData? linkedHullData))
|
||||
{
|
||||
linkedHullData = new HullData();
|
||||
hullDatas.Add(linkedHull, linkedHullData);
|
||||
}
|
||||
linkedHullData.ReceivedOxygenAmount = oxy;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
base.RemoveComponentSpecific();
|
||||
|
||||
@@ -396,7 +396,9 @@ namespace Barotrauma.Items.Components
|
||||
ToolTip = TextManager.Get("reactor.temperatureboostup"),
|
||||
OnClicked = (_, __) =>
|
||||
{
|
||||
applyTemperatureBoost(TemperatureBoostAmount, temperatureBoostSoundUp);
|
||||
unsentChanges = true;
|
||||
sendUpdateTimer = 0.0f;
|
||||
ApplyTemperatureBoost(TemperatureBoostAmount);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -407,25 +409,13 @@ namespace Barotrauma.Items.Components
|
||||
ToolTip = TextManager.Get("reactor.temperatureboostdown"),
|
||||
OnClicked = (_, __) =>
|
||||
{
|
||||
applyTemperatureBoost(-TemperatureBoostAmount, temperatureBoostSoundDown);
|
||||
unsentChanges = true;
|
||||
sendUpdateTimer = 0.0f;
|
||||
ApplyTemperatureBoost(-TemperatureBoostAmount);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void applyTemperatureBoost(float amount, RoundSound sound)
|
||||
{
|
||||
temperatureBoost = amount;
|
||||
if (sound != null)
|
||||
{
|
||||
SoundPlayer.PlaySound(
|
||||
sound.Sound,
|
||||
item.WorldPosition,
|
||||
sound.Volume,
|
||||
sound.Range,
|
||||
hullGuess: item.CurrentHull);
|
||||
}
|
||||
}
|
||||
|
||||
var graphArea = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), bottomRightArea.RectTransform))
|
||||
{
|
||||
Stretch = true,
|
||||
@@ -471,6 +461,24 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
};
|
||||
}
|
||||
private void ApplyTemperatureBoost(float amount)
|
||||
{
|
||||
if (Math.Abs(temperatureBoost) <= TemperatureBoostAmount * 0.9f &&
|
||||
Math.Abs(amount) > TemperatureBoostAmount * 0.9f)
|
||||
{
|
||||
var sound = amount > 0 ? temperatureBoostSoundUp : temperatureBoostSoundDown;
|
||||
if (sound != null)
|
||||
{
|
||||
SoundPlayer.PlaySound(
|
||||
sound.Sound,
|
||||
item.WorldPosition,
|
||||
sound.Volume,
|
||||
sound.Range,
|
||||
hullGuess: item.CurrentHull);
|
||||
}
|
||||
}
|
||||
temperatureBoost = amount;
|
||||
}
|
||||
|
||||
private void InitInventoryUI()
|
||||
{
|
||||
@@ -895,6 +903,7 @@ namespace Barotrauma.Items.Components
|
||||
msg.WriteBoolean(PowerOn);
|
||||
msg.WriteRangedSingle(TargetFissionRate, 0.0f, 100.0f, 8);
|
||||
msg.WriteRangedSingle(TargetTurbineOutput, 0.0f, 100.0f, 8);
|
||||
msg.WriteRangedSingle(temperatureBoost, -TemperatureBoostAmount, TemperatureBoostAmount, 8);
|
||||
|
||||
correctionTimer = CorrectionDelay;
|
||||
}
|
||||
@@ -903,7 +912,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (correctionTimer > 0.0f)
|
||||
{
|
||||
StartDelayedCorrection(msg.ExtractBits(1 + 1 + 8 + 8 + 8 + 8), sendingTime);
|
||||
StartDelayedCorrection(msg.ExtractBits(1 + 1 + 8 + 8 + 8 + 8 + 8), sendingTime);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -913,6 +922,7 @@ namespace Barotrauma.Items.Components
|
||||
TargetFissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
TargetTurbineOutput = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
degreeOfSuccess = msg.ReadRangedSingle(0.0f, 1.0f, 8);
|
||||
ApplyTemperatureBoost(msg.ReadRangedSingle(-TemperatureBoostAmount, TemperatureBoostAmount, 8));
|
||||
|
||||
if (Math.Abs(FissionRateScrollBar.BarScroll - TargetFissionRate / 100.0f) > 0.01f)
|
||||
{
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace Barotrauma.Items.Components
|
||||
private float displayBorderSize;
|
||||
|
||||
private List<SonarBlip> sonarBlips;
|
||||
private readonly HashSet<SonarBlip> prevBlips = new HashSet<SonarBlip>();
|
||||
|
||||
private float prevPassivePingRadius;
|
||||
|
||||
@@ -812,24 +813,33 @@ namespace Barotrauma.Items.Components
|
||||
if (distSqr > t.SoundRange * t.SoundRange * 2) { continue; }
|
||||
|
||||
float dist = (float)Math.Sqrt(distSqr);
|
||||
if (dist > prevPassivePingRadius * Range && dist <= passivePingRadius * Range && Rand.Int(sonarBlips.Count) < 500 && t.IsWithinSector(transducerCenter))
|
||||
if (dist > prevPassivePingRadius * Range && dist <= passivePingRadius * Range && Rand.Int(sonarBlips.Count) < 500)
|
||||
{
|
||||
int prevBlipCount = sonarBlips.Count;
|
||||
prevBlips.Clear();
|
||||
foreach (var blip in sonarBlips)
|
||||
{
|
||||
prevBlips.Add(blip);
|
||||
}
|
||||
|
||||
Ping(t.WorldPosition, transducerCenter,
|
||||
Math.Min(t.SoundRange, range * 0.5f) * displayScale, 0, displayScale, Math.Min(t.SoundRange, range * 0.5f),
|
||||
t.SoundRange * displayScale, 0, displayScale, range,
|
||||
passive: true, pingStrength: 0.5f);
|
||||
sonarBlips.Add(new SonarBlip(t.WorldPosition, 1.0f, 1.0f));
|
||||
//remove blips that weren't in the AITarget's sector
|
||||
if (t.HasSector())
|
||||
{
|
||||
for (int i = sonarBlips.Count - 1; i >= prevBlipCount; i--)
|
||||
for (int i = sonarBlips.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (prevBlips.Contains(sonarBlips[i])) { continue; }
|
||||
if (!t.IsWithinSector(sonarBlips[i].Position))
|
||||
{
|
||||
sonarBlips.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (t.IsWithinSector(transducerCenter))
|
||||
{
|
||||
sonarBlips.Add(new SonarBlip(t.WorldPosition, fadeTimer: 1.0f, scale: MathHelper.Clamp(t.SoundRange / 2000, 1.0f, 5.0f)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace Barotrauma.Items.Components
|
||||
var chargeText = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), chargeTextContainer.RectTransform, Anchor.CenterRight),
|
||||
"", textColor: GUIStyle.TextColorNormal, font: GUIStyle.Font, textAlignment: Alignment.CenterRight)
|
||||
{
|
||||
TextGetter = () => $"{(int)MathF.Round(charge)}/{(int)capacity} {kWmin} ({(int)MathF.Round(MathUtils.Percentage(charge, capacity))} %)"
|
||||
TextGetter = () => $"{(int)MathF.Round(charge)}/{(int)adjustedCapacity} {kWmin} ({(int)MathF.Round(MathUtils.Percentage(charge, adjustedCapacity))} %)"
|
||||
};
|
||||
if (chargeText.TextSize.X > chargeText.Rect.Width) { chargeText.Font = GUIStyle.SmallFont; }
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
ProgressGetter = () =>
|
||||
{
|
||||
return capacity <= 0.0f ? 1.0f : charge / capacity;
|
||||
return adjustedCapacity <= 0.0f ? 1.0f : charge / adjustedCapacity;
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -126,7 +126,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (chargeIndicator != null)
|
||||
{
|
||||
float chargeRatio = charge / capacity;
|
||||
float chargeRatio = charge / adjustedCapacity;
|
||||
chargeIndicator.Color = ToolBox.GradientLerp(chargeRatio, Color.Red, Color.Orange, Color.Green);
|
||||
}
|
||||
}
|
||||
@@ -144,9 +144,9 @@ namespace Barotrauma.Items.Components
|
||||
Matrix rotate = Matrix.CreateRotationZ(item.RotationRad);
|
||||
Vector2 center = Vector2.Transform((indicatorPos + (scaledIndicatorSize * 0.5f)) * flip, rotate) + itemPosition;
|
||||
|
||||
if (charge > 0 && capacity > 0)
|
||||
if (charge > 0 && adjustedCapacity > 0)
|
||||
{
|
||||
float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
|
||||
float chargeRatio = MathHelper.Clamp(charge / adjustedCapacity, 0.0f, 1.0f);
|
||||
Color indicatorColor = ToolBox.GradientLerp(chargeRatio, Color.Red, Color.Orange, Color.Green);
|
||||
Vector2 indicatorCenter = (indicatorPos + (scaledIndicatorSize * 0.5f)) * flip;
|
||||
Vector2 indicatorSize;
|
||||
@@ -193,7 +193,7 @@ namespace Barotrauma.Items.Components
|
||||
rechargeSpeedSlider.BarScroll = rechargeRate;
|
||||
}
|
||||
#endif
|
||||
Charge = msg.ReadRangedSingle(0.0f, 1.0f, 8) * capacity;
|
||||
Charge = msg.ReadRangedSingle(0.0f, 1.0f, 8) * adjustedCapacity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1608,28 +1608,79 @@ namespace Barotrauma
|
||||
{
|
||||
containedState = item.Condition / item.MaxCondition;
|
||||
}
|
||||
else if (itemContainer.ShowTotalStackCapacityInContainedStateIndicator)
|
||||
{
|
||||
int ignoredItems = itemContainer.AllSubContainableItems == null ? 0 : itemContainer.AllSubContainableItems.Count;
|
||||
int itemCount = itemContainer.Inventory.AllItems.Count() - ignoredItems;
|
||||
containedState = itemCount / (float)(itemContainer.GetMaxStackSize(0) * itemContainer.MainContainerCapacity);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
int targetSlot = Math.Max(itemContainer.ContainedStateIndicatorSlot, 0);
|
||||
var containedItem = itemContainer.Inventory.slots[targetSlot].FirstOrDefault();
|
||||
|
||||
containedState = itemContainer.Inventory.Capacity == 1 || itemContainer.ContainedStateIndicatorSlot > -1 ?
|
||||
(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
|
||||
itemContainer.Inventory.slots.Count(i => !i.Empty()) / (float)itemContainer.Inventory.capacity;
|
||||
|
||||
if (containedItem != null && (itemContainer.Inventory.Capacity == 1 || itemContainer.HasSubContainers))
|
||||
ItemSlot containedItemSlot = null;
|
||||
if (targetSlot < itemContainer.Inventory.slots.Length)
|
||||
{
|
||||
int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, itemContainer.GetMaxStackSize(targetSlot));
|
||||
if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
|
||||
containedItemSlot = itemContainer.Inventory.slots[targetSlot];
|
||||
}
|
||||
if (containedItemSlot != null)
|
||||
{
|
||||
Item containedItem = containedItemSlot.FirstOrDefault();
|
||||
if (itemContainer.ShowTotalStackCapacityInContainedStateIndicator)
|
||||
{
|
||||
containedState = itemContainer.Inventory.slots[targetSlot].Items.Count / (float)maxStackSize;
|
||||
if (containedItem == null)
|
||||
{
|
||||
// No item on the defined slot, check if the items on other slots can be used.
|
||||
containedItem = containedItemSlot.FirstOrDefault() ?? itemContainer.Inventory.AllItems.FirstOrDefault(it => itemContainer.CanBeContained(it, targetSlot));
|
||||
}
|
||||
if (containedItem != null)
|
||||
{
|
||||
int ignoredItemCount = 0;
|
||||
var subContainableItems = itemContainer.AllSubContainableItems;
|
||||
float capacity = itemContainer.GetMaxStackSize(targetSlot);
|
||||
if (subContainableItems != null)
|
||||
{
|
||||
bool useMainContainerCapacity = true;
|
||||
foreach (Item it in itemContainer.Inventory.AllItems)
|
||||
{
|
||||
// Ignore all items in the sub containers.
|
||||
foreach (RelatedItem ri in subContainableItems)
|
||||
{
|
||||
if (ri.MatchesItem(containedItem))
|
||||
{
|
||||
// The target item is in a subcontainer -> inverse the logic.
|
||||
useMainContainerCapacity = false;
|
||||
break;
|
||||
}
|
||||
if (ri.MatchesItem(it))
|
||||
{
|
||||
ignoredItemCount++;
|
||||
}
|
||||
}
|
||||
if (!useMainContainerCapacity) { break; }
|
||||
}
|
||||
if (useMainContainerCapacity)
|
||||
{
|
||||
capacity *= itemContainer.MainContainerCapacity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ignore all items in the main container.
|
||||
ignoredItemCount = itemContainer.Inventory.AllItems.Count(it => subContainableItems.Any(ri => !ri.MatchesItem(it)));
|
||||
capacity *= itemContainer.Capacity - itemContainer.MainContainerCapacity;
|
||||
}
|
||||
}
|
||||
int itemCount = itemContainer.Inventory.AllItems.Count() - ignoredItemCount;
|
||||
containedState = Math.Min(itemCount / Math.Max(capacity, 1), 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
containedState = itemContainer.Inventory.Capacity == 1 || itemContainer.ContainedStateIndicatorSlot > -1 ?
|
||||
(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
|
||||
itemContainer.Inventory.slots.Count(i => !i.Empty()) / (float)itemContainer.Inventory.capacity;
|
||||
|
||||
if (containedItem != null && (itemContainer.Inventory.Capacity == 1 || itemContainer.HasSubContainers))
|
||||
{
|
||||
int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, itemContainer.GetMaxStackSize(targetSlot));
|
||||
if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
|
||||
{
|
||||
containedState = containedItemSlot.Items.Count / (float)maxStackSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1251,11 +1251,9 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
if (ic.DisplayMsg.IsNullOrEmpty()) { continue; }
|
||||
if (!ic.CanBePicked && !ic.CanBeSelected) { continue; }
|
||||
if (ic is Holdable holdable && !holdable.CanBeDeattached()) { continue; }
|
||||
if (ic is ConnectionPanel connectionPanel && !connectionPanel.CanRewire()) { continue; }
|
||||
|
||||
Color color = Color.Gray;
|
||||
if (ic.HasRequiredItems(character, false))
|
||||
{
|
||||
@@ -1268,6 +1266,7 @@ namespace Barotrauma
|
||||
color = Color.Cyan;
|
||||
}
|
||||
}
|
||||
if (ic.DisplayMsg.IsNullOrEmpty()) { continue; }
|
||||
texts.Add(new ColoredText(ic.DisplayMsg.Value, color, false, false));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
using System.Diagnostics;
|
||||
using System.IO.Pipes;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
static partial class ChildServerRelay
|
||||
{
|
||||
public static Process Process;
|
||||
public static bool IsProcessAlive => Process is { HasExited: false };
|
||||
|
||||
private static bool localHandlesDisposed;
|
||||
private static AnonymousPipeServerStream writePipe;
|
||||
private static AnonymousPipeServerStream readPipe;
|
||||
@@ -44,18 +47,27 @@ namespace Barotrauma.Networking
|
||||
localHandlesDisposed = true;
|
||||
}
|
||||
|
||||
public static void ClosePipes()
|
||||
public static void AttemptGracefulShutDown(int maxAttempts = 20)
|
||||
{
|
||||
writePipe?.Dispose(); writePipe = null;
|
||||
readPipe?.Dispose(); readPipe = null;
|
||||
shutDown = true;
|
||||
status = StatusEnum.RequestedShutDown;
|
||||
writeManualResetEvent?.Set();
|
||||
int checks = 0;
|
||||
while (Process is { HasExited: false })
|
||||
{
|
||||
if (checks >= maxAttempts)
|
||||
{
|
||||
DebugConsole.AddWarning("Server could not be shut down gracefully");
|
||||
break;
|
||||
}
|
||||
Thread.Sleep(100);
|
||||
checks++;
|
||||
}
|
||||
ForceShutDown();
|
||||
}
|
||||
|
||||
public static void ShutDown()
|
||||
|
||||
public static void ForceShutDown()
|
||||
{
|
||||
Process?.Kill(); Process = null;
|
||||
writePipe = null; readPipe = null;
|
||||
|
||||
PrivateShutDown();
|
||||
}
|
||||
|
||||
|
||||
@@ -332,10 +332,27 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
}
|
||||
|
||||
public void CreateServerCrashMessage()
|
||||
{
|
||||
// Close any message boxes that say "The server has crashed."
|
||||
var basicServerCrashMsg = TextManager.Get($"{nameof(DisconnectReason)}.{nameof(DisconnectReason.ServerCrashed)}");
|
||||
GUIMessageBox.MessageBoxes
|
||||
.OfType<GUIMessageBox>()
|
||||
.Where(mb => mb.Text?.Text == basicServerCrashMsg)
|
||||
.ToArray()
|
||||
.ForEach(mb => mb.Close());
|
||||
|
||||
// Open a new message box with the crash report path
|
||||
if (GUIMessageBox.MessageBoxes.All(
|
||||
mb => (mb as GUIMessageBox)?.Text?.Text != ChildServerRelay.CrashMessage))
|
||||
{
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
|
||||
msgBox.Buttons[0].OnClicked += ReturnToPreviousMenu;
|
||||
}
|
||||
}
|
||||
|
||||
private bool ReturnToPreviousMenu(GUIButton button, object obj)
|
||||
{
|
||||
Quit();
|
||||
|
||||
Submarine.Unload();
|
||||
GameMain.Client = null;
|
||||
GameMain.GameSession = null;
|
||||
@@ -531,14 +548,10 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (GameMain.WindowActive)
|
||||
{
|
||||
if (ChildServerRelay.Process?.HasExited ?? true)
|
||||
if (!ChildServerRelay.IsProcessAlive)
|
||||
{
|
||||
Quit();
|
||||
if (!GUIMessageBox.MessageBoxes.Any(mb => (mb as GUIMessageBox)?.Text?.Text == ChildServerRelay.CrashMessage))
|
||||
{
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
|
||||
msgBox.Buttons[0].OnClicked += ReturnToPreviousMenu;
|
||||
}
|
||||
CreateServerCrashMessage();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -942,13 +955,6 @@ namespace Barotrauma.Networking
|
||||
|
||||
GUI.ClearCursorWait();
|
||||
|
||||
ChildServerRelay.ShutDown();
|
||||
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
Steamworks.SteamFriends.ClearRichPresence();
|
||||
}
|
||||
|
||||
if (disconnectPacket.ShouldCreateAnalyticsEvent)
|
||||
{
|
||||
GameAnalyticsManager.AddErrorEventOnce(
|
||||
@@ -974,11 +980,43 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
ReturnToPreviousMenu(null, null);
|
||||
new GUIMessageBox(TextManager.Get(wasConnected ? "ConnectionLost" : "CouldNotConnectToServer"), disconnectPacket.PopupMessage)
|
||||
if (ClientPeer is SteamP2PClientPeer or SteamP2POwnerPeer)
|
||||
{
|
||||
DisplayInLoadingScreens = true
|
||||
};
|
||||
SteamManager.LeaveLobby();
|
||||
}
|
||||
|
||||
GameMain.ModDownloadScreen.Reset();
|
||||
ContentPackageManager.EnabledPackages.Restore();
|
||||
|
||||
CampaignMode.StartRoundCancellationToken?.Cancel();
|
||||
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
Steamworks.SteamFriends.ClearRichPresence();
|
||||
}
|
||||
foreach (var fileTransfer in FileReceiver.ActiveTransfers.ToArray())
|
||||
{
|
||||
FileReceiver.StopTransfer(fileTransfer, deleteFile: true);
|
||||
}
|
||||
|
||||
ChildServerRelay.AttemptGracefulShutDown();
|
||||
GUIMessageBox.MessageBoxes.RemoveAll(c => c?.UserData is RoundSummary);
|
||||
|
||||
characterInfo?.Remove();
|
||||
|
||||
VoipClient?.Dispose();
|
||||
VoipClient = null;
|
||||
GameMain.Client = null;
|
||||
GameMain.GameSession = null;
|
||||
|
||||
ReturnToPreviousMenu(null, null);
|
||||
if (disconnectPacket.DisconnectReason != DisconnectReason.Disconnected)
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get(wasConnected ? "ConnectionLost" : "CouldNotConnectToServer"), disconnectPacket.PopupMessage)
|
||||
{
|
||||
DisplayInLoadingScreens = true
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2538,46 +2576,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
if (ClientPeer is SteamP2PClientPeer || ClientPeer is SteamP2POwnerPeer)
|
||||
{
|
||||
SteamManager.LeaveLobby();
|
||||
}
|
||||
|
||||
GameMain.ModDownloadScreen.Reset();
|
||||
ContentPackageManager.EnabledPackages.Restore();
|
||||
|
||||
CampaignMode.StartRoundCancellationToken?.Cancel();
|
||||
|
||||
ClientPeer?.Close(PeerDisconnectPacket.WithReason(DisconnectReason.Disconnected));
|
||||
ClientPeer = null;
|
||||
|
||||
foreach (var fileTransfer in FileReceiver.ActiveTransfers.ToArray())
|
||||
{
|
||||
FileReceiver.StopTransfer(fileTransfer, deleteFile: true);
|
||||
}
|
||||
|
||||
if (ChildServerRelay.Process != null)
|
||||
{
|
||||
int checks = 0;
|
||||
while (ChildServerRelay.Process is { HasExited: false })
|
||||
{
|
||||
if (checks > 10)
|
||||
{
|
||||
ChildServerRelay.ShutDown();
|
||||
}
|
||||
Thread.Sleep(100);
|
||||
checks++;
|
||||
}
|
||||
}
|
||||
ChildServerRelay.ShutDown();
|
||||
|
||||
GUIMessageBox.MessageBoxes.RemoveAll(c => c?.UserData is RoundSummary);
|
||||
|
||||
characterInfo?.Remove();
|
||||
|
||||
VoipClient?.Dispose();
|
||||
VoipClient = null;
|
||||
GameMain.Client = null;
|
||||
GameMain.GameSession = null;
|
||||
}
|
||||
|
||||
public void SendCharacterInfo(string newName = null)
|
||||
|
||||
+3
-7
@@ -91,15 +91,11 @@ namespace Barotrauma.Networking
|
||||
ToolBox.ThrowIfNull(netClient);
|
||||
ToolBox.ThrowIfNull(incomingLidgrenMessages);
|
||||
|
||||
if (isOwner && !(ChildServerRelay.Process is { HasExited: false }))
|
||||
if (isOwner && !ChildServerRelay.IsProcessAlive)
|
||||
{
|
||||
var gameClient = GameMain.Client;
|
||||
Close(PeerDisconnectPacket.WithReason(DisconnectReason.ServerCrashed));
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
|
||||
msgBox.Buttons[0].OnClicked += (btn, obj) =>
|
||||
{
|
||||
GameMain.MainMenuScreen.Select();
|
||||
return false;
|
||||
};
|
||||
gameClient?.CreateServerCrashMessage();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+3
-9
@@ -187,15 +187,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
if (ChildServerRelay.HasShutDown || !(ChildServerRelay.Process is { HasExited: false }))
|
||||
if (ChildServerRelay.HasShutDown || !ChildServerRelay.IsProcessAlive)
|
||||
{
|
||||
var gameClient = GameMain.Client;
|
||||
Close(PeerDisconnectPacket.WithReason(DisconnectReason.ServerCrashed));
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
|
||||
msgBox.Buttons[0].OnClicked += (btn, obj) =>
|
||||
{
|
||||
GameMain.MainMenuScreen.Select();
|
||||
return false;
|
||||
};
|
||||
gameClient?.CreateServerCrashMessage();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -401,8 +397,6 @@ namespace Barotrauma.Networking
|
||||
ClosePeerSession(remotePeers[i]);
|
||||
}
|
||||
|
||||
ChildServerRelay.ClosePipes();
|
||||
|
||||
callbacks.OnDisconnect.Invoke(peerDisconnectPacket);
|
||||
|
||||
SteamManager.LeaveLobby();
|
||||
|
||||
@@ -17,9 +17,7 @@ namespace Barotrauma.Networking
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public static IReadOnlyList<string> CaptureDeviceNames =>
|
||||
Alc.GetStringList(IntPtr.Zero, OpenAL.Alc.CaptureDeviceSpecifier);
|
||||
|
||||
|
||||
private readonly IntPtr captureDevice;
|
||||
|
||||
@@ -169,6 +167,11 @@ namespace Barotrauma.Networking
|
||||
Create(GameSettings.CurrentConfig.Audio.VoiceCaptureDevice, storedBufferID);
|
||||
}
|
||||
|
||||
public static IReadOnlyList<string> GetCaptureDeviceNames()
|
||||
{
|
||||
return Alc.GetStringList(IntPtr.Zero, OpenAL.Alc.CaptureDeviceSpecifier);
|
||||
}
|
||||
|
||||
IntPtr nativeBuffer;
|
||||
readonly short[] uncompressedBuffer = new short[VoipConfig.BUFFER_SIZE];
|
||||
readonly short[] prevUncompressedBuffer = new short[VoipConfig.BUFFER_SIZE];
|
||||
|
||||
@@ -10,8 +10,6 @@ namespace Barotrauma
|
||||
{
|
||||
partial class GameScreen : Screen
|
||||
{
|
||||
public override bool IsEditor => GameMain.GameSession?.GameMode is TestGameMode;
|
||||
|
||||
private RenderTarget2D renderTargetBackground;
|
||||
private RenderTarget2D renderTarget;
|
||||
private RenderTarget2D renderTargetWater;
|
||||
|
||||
@@ -47,7 +47,14 @@ namespace Barotrauma
|
||||
private GUITextBox serverNameBox, passwordBox, maxPlayersBox;
|
||||
private GUITickBox isPublicBox, wrongPasswordBanBox, karmaBox;
|
||||
private GUIDropDown serverExecutableDropdown;
|
||||
private readonly GUIButton joinServerButton, hostServerButton, steamWorkshopButton;
|
||||
private readonly GUIButton joinServerButton, hostServerButton;
|
||||
|
||||
private readonly GUIFrame modsButtonContainer;
|
||||
private readonly GUIButton modsButton, modUpdatesButton;
|
||||
private Task<IReadOnlyList<Steamworks.Ugc.Item>> modUpdateTask;
|
||||
private float modUpdateTimer = 0.0f;
|
||||
private const float ModUpdateInterval = 60.0f;
|
||||
|
||||
private readonly GameMain game;
|
||||
|
||||
private GUIImage playstyleBanner;
|
||||
@@ -268,15 +275,29 @@ namespace Barotrauma
|
||||
RelativeSpacing = 0.035f
|
||||
};
|
||||
|
||||
#if USE_STEAM
|
||||
steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("settingstab.mods"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
modsButtonContainer = new GUIFrame(new RectTransform(Vector2.One, customizeList.RectTransform),
|
||||
style: null);
|
||||
|
||||
modsButton = new GUIButton(new RectTransform(Vector2.One, modsButtonContainer.RectTransform),
|
||||
TextManager.Get("settingstab.mods"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = ForceUpperCase.Yes,
|
||||
Enabled = true,
|
||||
UserData = Tab.SteamWorkshop,
|
||||
OnClicked = SelectTab
|
||||
};
|
||||
#endif
|
||||
|
||||
modUpdatesButton = new GUIButton(new RectTransform(Vector2.One * 0.95f, modsButtonContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight),
|
||||
style: "GUIUpdateButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("ModUpdatesAvailable"),
|
||||
OnClicked = (_, _) =>
|
||||
{
|
||||
BulkDownloader.PrepareUpdates();
|
||||
return false;
|
||||
},
|
||||
Visible = false
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SubEditorButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
@@ -525,6 +546,8 @@ namespace Barotrauma
|
||||
#region Selection
|
||||
public override void Select()
|
||||
{
|
||||
ResetModUpdateButton();
|
||||
|
||||
if (WorkshopItemsToUpdate.Any())
|
||||
{
|
||||
while (WorkshopItemsToUpdate.TryDequeue(out ulong workshopId))
|
||||
@@ -711,6 +734,13 @@ namespace Barotrauma
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void ResetModUpdateButton()
|
||||
{
|
||||
modUpdateTask = null;
|
||||
modUpdateTimer = 0;
|
||||
modUpdatesButton.Visible = false;
|
||||
}
|
||||
|
||||
public void QuickStart(bool fixedSeed = false, Identifier sub = default, float difficulty = 50, LevelGenerationParams levelGenerationParams = null)
|
||||
{
|
||||
if (fixedSeed)
|
||||
@@ -930,15 +960,32 @@ namespace Barotrauma
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
#if !DEBUG && USE_STEAM
|
||||
modUpdateTimer -= (float)deltaTime;
|
||||
if (modUpdateTimer <= 0.0f && modUpdateTask is not { IsCompleted: false })
|
||||
{
|
||||
modUpdateTask = BulkDownloader.GetItemsThatNeedUpdating();
|
||||
modUpdateTimer = ModUpdateInterval;
|
||||
}
|
||||
|
||||
if (GameSettings.CurrentConfig.UseSteamMatchmaking)
|
||||
{
|
||||
hostServerButton.Enabled = Steam.SteamManager.IsInitialized;
|
||||
}
|
||||
steamWorkshopButton.Enabled = Steam.SteamManager.IsInitialized;
|
||||
#elif USE_STEAM
|
||||
steamWorkshopButton.Enabled = true;
|
||||
#endif
|
||||
|
||||
if (modUpdateTask is { IsCompletedSuccessfully: true })
|
||||
{
|
||||
modUpdatesButton.Visible = modUpdateTask.Result.Count > 0;
|
||||
}
|
||||
|
||||
if (modUpdatesButton.Visible)
|
||||
{
|
||||
var modButtonLabelSize =
|
||||
modsButton.Font.MeasureString(modsButton.Text).ToPoint()
|
||||
+ new Point(GUI.IntScale(25));
|
||||
modUpdatesButton.RectTransform.AbsoluteOffset =
|
||||
(modButtonLabelSize.X, modsButton.Rect.Height / 2 - modUpdatesButton.Rect.Height / 2);
|
||||
}
|
||||
|
||||
switch (selectedTab)
|
||||
{
|
||||
case Tab.NewGame:
|
||||
|
||||
@@ -103,6 +103,10 @@ namespace Barotrauma
|
||||
public GUIFrame JobPreferenceContainer;
|
||||
public GUIListBox JobList;
|
||||
|
||||
private Identifier micIconStyle;
|
||||
private float micCheckTimer;
|
||||
const float MicCheckInterval = 1.0f;
|
||||
|
||||
private float autoRestartTimer;
|
||||
|
||||
//persistent characterinfo provided by the server
|
||||
@@ -2656,27 +2660,9 @@ namespace Barotrauma
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
if (GameMain.Client == null) { return; }
|
||||
|
||||
Identifier currMicStyle = micIcon.Style.Element.NameAsIdentifier();
|
||||
|
||||
Identifier targetMicStyle = "GUIMicrophoneEnabled".ToIdentifier();
|
||||
var voipCaptureDeviceNames = VoipCapture.CaptureDeviceNames;
|
||||
if (voipCaptureDeviceNames.Count == 0)
|
||||
{
|
||||
targetMicStyle = "GUIMicrophoneUnavailable".ToIdentifier();
|
||||
}
|
||||
else if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.Disabled)
|
||||
{
|
||||
targetMicStyle = "GUIMicrophoneDisabled".ToIdentifier();
|
||||
}
|
||||
|
||||
if (targetMicStyle != currMicStyle)
|
||||
{
|
||||
GUIStyle.Apply(micIcon, targetMicStyle);
|
||||
}
|
||||
UpdateMicIcon((float)deltaTime);
|
||||
|
||||
foreach (GUIComponent child in PlayerList.Content.Children)
|
||||
{
|
||||
@@ -2738,6 +2724,35 @@ namespace Barotrauma
|
||||
if (!mouseRect.Contains(PlayerInput.MousePosition)) { jobVariantTooltip = null; }
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateMicIcon(float deltaTime)
|
||||
{
|
||||
micCheckTimer -= deltaTime;
|
||||
if (micCheckTimer > 0.0f) { return; }
|
||||
|
||||
Identifier newMicIconStyle = "GUIMicrophoneEnabled".ToIdentifier();
|
||||
if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.Disabled)
|
||||
{
|
||||
newMicIconStyle = "GUIMicrophoneDisabled".ToIdentifier();
|
||||
}
|
||||
else
|
||||
{
|
||||
var voipCaptureDeviceNames = VoipCapture.GetCaptureDeviceNames();
|
||||
if (voipCaptureDeviceNames.Count == 0)
|
||||
{
|
||||
newMicIconStyle = "GUIMicrophoneUnavailable".ToIdentifier();
|
||||
}
|
||||
}
|
||||
|
||||
if (newMicIconStyle != micIconStyle)
|
||||
{
|
||||
micIconStyle = newMicIconStyle;
|
||||
GUIStyle.Apply(micIcon, newMicIconStyle);
|
||||
}
|
||||
|
||||
micCheckTimer = MicCheckInterval;
|
||||
}
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
graphics.Clear(Color.Black);
|
||||
|
||||
@@ -354,9 +354,24 @@ namespace Barotrauma
|
||||
ToolTip = RichString.Rich(TextManager.Get("SaveSubButton") + "‖color:125,125,125‖\nCtrl + S‖color:end‖"),
|
||||
OnClicked = (btn, data) =>
|
||||
{
|
||||
#if DEBUG
|
||||
if (ContentPackageManager.EnabledPackages.All.Any(cp => cp != ContentPackageManager.VanillaCorePackage && cp.Files.Any(f => f is not BaseSubFile)))
|
||||
{
|
||||
var msgBox = new GUIMessageBox("DEBUG-ONLY WARNING", "You currently have some mods enabled. Are you sure you want to save the submarine? If the mods override any vanilla content, saving the submarine may cause unintended changes.",
|
||||
new LocalizedString[] { "Yes, I know what I'm doing", "Cancel" });
|
||||
msgBox.Buttons[0].OnClicked = (btn, data) =>
|
||||
{
|
||||
msgBox.Close();
|
||||
loadFrame = null;
|
||||
CreateSaveScreen();
|
||||
return true;
|
||||
};
|
||||
msgBox.Buttons[1].OnClicked += msgBox.Close;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
loadFrame = null;
|
||||
CreateSaveScreen();
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -3096,7 +3111,7 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SnapToGrid()
|
||||
private static void SnapToGrid()
|
||||
{
|
||||
// First move components
|
||||
foreach (MapEntity e in MapEntity.SelectedList)
|
||||
@@ -3109,6 +3124,10 @@ namespace Barotrauma
|
||||
var wire = item.GetComponent<Wire>();
|
||||
if (wire != null) { continue; }
|
||||
item.Move(offset);
|
||||
if (item.GetComponent<Door>()?.LinkedGap is Gap linkedGap)
|
||||
{
|
||||
linkedGap.Move(item.Position - linkedGap.Position);
|
||||
}
|
||||
}
|
||||
else if (e is Structure structure)
|
||||
{
|
||||
@@ -3133,7 +3152,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<SubmarineInfo> GetLoadableSubs()
|
||||
private static IEnumerable<SubmarineInfo> GetLoadableSubs()
|
||||
{
|
||||
string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder);
|
||||
return SubmarineInfo.SavedSubmarines.Where(s
|
||||
@@ -3520,9 +3539,18 @@ namespace Barotrauma
|
||||
public void LoadSub(SubmarineInfo info)
|
||||
{
|
||||
Submarine.Unload();
|
||||
var selectedSub = new Submarine(info);
|
||||
MainSub = selectedSub;
|
||||
MainSub.UpdateTransform(interpolate: false);
|
||||
Submarine selectedSub = null;
|
||||
try
|
||||
{
|
||||
selectedSub = new Submarine(info);
|
||||
MainSub = selectedSub;
|
||||
MainSub.UpdateTransform(interpolate: false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to load the submarine. The submarine file might be corrupted.", e);
|
||||
return;
|
||||
}
|
||||
ClearUndoBuffer();
|
||||
CreateDummyCharacter();
|
||||
|
||||
|
||||
@@ -716,8 +716,7 @@ namespace Barotrauma
|
||||
|
||||
if (Screen.Selected == null) { return "menu".ToIdentifier(); }
|
||||
|
||||
if ((Screen.Selected?.IsEditor ?? false)
|
||||
|| (Screen.Selected == GameMain.NetLobbyScreen))
|
||||
if (Screen.Selected is { IsEditor: true } || GameMain.GameSession?.GameMode is TestGameMode || Screen.Selected == GameMain.NetLobbyScreen)
|
||||
{
|
||||
return "editor".ToIdentifier();
|
||||
}
|
||||
@@ -814,7 +813,7 @@ namespace Barotrauma
|
||||
{
|
||||
return "levelend".ToIdentifier();
|
||||
}
|
||||
if (GameMain.GameSession.RoundDuration > 120.0 &&
|
||||
if (GameMain.GameSession.RoundDuration < 120.0 &&
|
||||
Level.Loaded?.Type == LevelData.LevelType.LocationConnection)
|
||||
{
|
||||
return "start".ToIdentifier();
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace Barotrauma.Steam
|
||||
});
|
||||
}
|
||||
|
||||
private static async Task<IReadOnlyList<Steamworks.Ugc.Item>> GetItemsThatNeedUpdating()
|
||||
public static async Task<IReadOnlyList<Steamworks.Ugc.Item>> GetItemsThatNeedUpdating()
|
||||
{
|
||||
var determiningTasks = ContentPackageManager.WorkshopPackages.Select(async p => (p, await p.IsUpToDate()));
|
||||
(ContentPackage Package, bool IsUpToDate)[] outOfDatePackages = await Task.WhenAll(determiningTasks);
|
||||
@@ -126,6 +126,7 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
mutableWorkshopMenu.PopulateInstalledModLists(forceRefreshEnabled: true);
|
||||
}
|
||||
GameMain.MainMenuScreen.ResetModUpdateButton();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user