Make collections thread-safe for AI and character systems
Refactored various collections (lists, dictionaries, queues, and caches) in AI, character, animation, and item component systems to use thread-safe patterns and concurrent data structures. This includes introducing copy-on-write wrappers, ConcurrentDictionary, ConcurrentQueue, and ThreadLocal where appropriate to ensure safe concurrent access and mutation, improving stability in multi-threaded scenarios.
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
using Barotrauma.Abilities;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -72,7 +74,9 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly HashSet<Identifier> checkedNonStackableTalents = new();
|
||||
// ThreadLocal for thread-safe talent checking
|
||||
private static readonly ThreadLocal<HashSet<Identifier>> checkedNonStackableTalentsLocal = new ThreadLocal<HashSet<Identifier>>(() => new HashSet<Identifier>());
|
||||
private static HashSet<Identifier> checkedNonStackableTalents => checkedNonStackableTalentsLocal.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Checks talents for a given AbilityObject taking into account non-stackable talents.
|
||||
|
||||
Reference in New Issue
Block a user