Make collections thread-safe for AI and character systems
Refactored various collections (lists, dictionaries, queues, and caches) in AI, character, animation, and item component systems to use thread-safe patterns and concurrent data structures. This includes introducing copy-on-write wrappers, ConcurrentDictionary, ConcurrentQueue, and ThreadLocal where appropriate to ensure safe concurrent access and mutation, improving stability in multi-threaded scenarios.
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@@ -1,5 +1,6 @@
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#nullable enable
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using Microsoft.Xna.Framework;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Items.Components;
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@@ -68,8 +69,9 @@ namespace Barotrauma
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/// <summary>
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/// When did the character last inspect whether some other character has stolen items on them?
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/// Thread-safe dictionary for concurrent access.
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/// </summary>
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private static readonly Dictionary<Character, double> lastInspectionTimes = new Dictionary<Character, double>();
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private static readonly ConcurrentDictionary<Character, double> lastInspectionTimes = new ConcurrentDictionary<Character, double>();
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private const float NormalInspectionInterval = 120.0f;
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private const float CriminalInspectionInterval = 30.0f;
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