disguise bool for Wearable class

This commit is contained in:
Alex Noir
2017-12-14 23:24:25 +03:00
parent 760452170e
commit 31153ebb20
@@ -31,7 +31,6 @@ namespace Barotrauma.Items.Components
private WearableSprite[] wearableSprites; private WearableSprite[] wearableSprites;
private LimbType[] limbType; private LimbType[] limbType;
private Limb[] limb; private Limb[] limb;
private List<DamageModifier> damageModifiers; private List<DamageModifier> damageModifiers;
public List<DamageModifier> DamageModifiers public List<DamageModifier> DamageModifiers
@@ -39,6 +38,7 @@ namespace Barotrauma.Items.Components
get { return damageModifiers; } get { return damageModifiers; }
} }
public bool Disguise;
public Wearable (Item item, XElement element) public Wearable (Item item, XElement element)
: base(item, element) : base(item, element)
{ {