(e2c9d8c61) disabled horizontal rescaling of fin "Tail Fin D2 p2" to fix lighting weirdness.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:57:12 +03:00
parent a4b0a9abc9
commit 308fe4da00
10 changed files with 218 additions and 28 deletions
@@ -563,6 +563,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -144,6 +144,17 @@ namespace Barotrauma.Items.Components
}
}
public Vector2 SteeringInput
{
get { return steeringInput; }
set
{
if (!MathUtils.IsValid(value)) return;
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
public SteeringPath SteeringPath
{
if (!CanBeSelected) return false;
@@ -164,12 +175,6 @@ namespace Barotrauma.Items.Components
set { posToMaintain = value; }
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;