v0.3.3
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@@ -103,17 +103,17 @@ namespace Barotrauma
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}
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if (Submarine.SavedSubmarines.Count > 0) mapList.Select(Submarine.SavedSubmarines[0]);
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new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 30), 0, 100, 20),
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new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 20), 0, 100, 20),
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"Save name: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
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saveNameBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 20), 30, 180, 20),
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saveNameBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 30), 30, 180, 20),
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Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
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saveNameBox.Text = SaveUtil.CreateSavePath();
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new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 30), 60, 100, 20),
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new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 20), 60, 100, 20),
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"Map Seed: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
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seedBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 20), 90, 180, 20),
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seedBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 30), 90, 180, 20),
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Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
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seedBox.Text = ToolBox.RandomSeed(8);
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