Fixed lag caused by character.damageLimb
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@@ -185,6 +185,9 @@ function character.applyAffliction(character, limbHealth, newAffliction, allowSt
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-- @realm shared
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function character.applyDamage(characterHealth, attackResult, hitLimb, allowStacking) end
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--- Gets gets called every time a limb gets damaged by an attack.
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-- @realm shared
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function character.damageLimb(character, worldPosition, hitLimb, afflictions, stun, playSound, attackImpulse, attacker, damageMultiplier, allowStacking, penetration, shouldImplode) end
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--- Gets called every time an affliction updates.
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-- @realm shared
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