Unstable 0.1500.4.0 (Shrek edition)
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@@ -452,9 +452,11 @@ namespace Barotrauma
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StatusEffect.StopAll();
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#if CLIENT
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#if !DEBUG
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GameMain.LightManager.LosEnabled = GameMain.Client == null || GameMain.Client.CharacterInfo != null;
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#endif
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if (GameMain.LightManager.LosEnabled) { GameMain.LightManager.LosAlpha = 1f; }
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if (GameMain.Client == null) GameMain.LightManager.LosMode = GameMain.Config.LosMode;
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if (GameMain.Client == null) { GameMain.LightManager.LosMode = GameMain.Config.LosMode; }
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#endif
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LevelData = level?.LevelData;
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Level = level;
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@@ -661,6 +663,7 @@ namespace Barotrauma
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#if SERVER
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return GameMain.Server.ConnectedClients.Select(c => c.Character).Where(c => c?.Info != null);
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#else
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if (GameMain.GameSession == null) { return Enumerable.Empty<Character>(); }
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return GameMain.GameSession.CrewManager.GetCharacters().Where(c => c?.Info != null);
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#endif
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}
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