Unstable 0.1500.4.0 (Shrek edition)

This commit is contained in:
Markus Isberg
2021-09-23 21:29:31 +09:00
parent 5a6bbcc79e
commit 3043a9a7bc
124 changed files with 3571 additions and 1848 deletions
@@ -868,6 +868,7 @@ namespace Barotrauma
{
if (level == null) { return 0.0f; }
var refEntity = GetRefEntity();
if (refEntity == null) { return 0.0f; }
Vector2 target = ConvertUnits.ToSimUnits(level.EndPosition);
var steeringPath = pathFinder.FindPath(ConvertUnits.ToSimUnits(refEntity.WorldPosition), target);
if (steeringPath.Unreachable || float.IsPositiveInfinity(totalPathLength))
@@ -9,10 +9,10 @@ namespace Barotrauma
{
partial class MineralMission : Mission
{
private Dictionary<string, Pair<int, float>> ResourceClusters { get; } = new Dictionary<string, Pair<int, float>>();
private Dictionary<string, List<Item>> SpawnedResources { get; } = new Dictionary<string, List<Item>>();
private Dictionary<string, Item[]> RelevantLevelResources { get; } = new Dictionary<string, Item[]>();
private List<Tuple<string, Vector2>> MissionClusterPositions { get; } = new List<Tuple<string, Vector2>>();
private readonly Dictionary<string, (int amount, float rotation)> resourceClusters = new Dictionary<string, (int amount, float rotation)>();
private readonly Dictionary<string, List<Item>> spawnedResources = new Dictionary<string, List<Item>>();
private readonly Dictionary<string, Item[]> relevantLevelResources = new Dictionary<string, Item[]>();
private readonly List<Tuple<string, Vector2>> missionClusterPositions = new List<Tuple<string, Vector2>>();
private readonly HashSet<Level.Cave> caves = new HashSet<Level.Cave>();
@@ -20,8 +20,8 @@ namespace Barotrauma
{
get
{
return MissionClusterPositions
.Where(p => SpawnedResources.ContainsKey(p.Item1) && AnyAreUncollected(SpawnedResources[p.Item1]))
return missionClusterPositions
.Where(p => spawnedResources.ContainsKey(p.Item1) && AnyAreUncollected(spawnedResources[p.Item1]))
.Select(p => p.Item2);
}
}
@@ -33,53 +33,53 @@ namespace Barotrauma
{
var identifier = c.GetAttributeString("identifier", null);
if (string.IsNullOrWhiteSpace(identifier)) { continue; }
if (ResourceClusters.ContainsKey(identifier))
if (resourceClusters.ContainsKey(identifier))
{
ResourceClusters[identifier].First++;
resourceClusters[identifier] = (resourceClusters[identifier].amount + 1, resourceClusters[identifier].rotation);
}
else
{
ResourceClusters.Add(identifier, new Pair<int, float>(1, 0.0f));
resourceClusters.Add(identifier, (1, 0.0f));
}
}
}
protected override void StartMissionSpecific(Level level)
{
if (SpawnedResources.Any())
if (spawnedResources.Any())
{
#if DEBUG
throw new Exception($"SpawnedResources.Count > 0 ({SpawnedResources.Count})");
throw new Exception($"SpawnedResources.Count > 0 ({spawnedResources.Count})");
#else
DebugConsole.AddWarning("Spawned resources list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
SpawnedResources.Clear();
spawnedResources.Clear();
#endif
}
if (RelevantLevelResources.Any())
if (relevantLevelResources.Any())
{
#if DEBUG
throw new Exception($"RelevantLevelResources.Count > 0 ({RelevantLevelResources.Count})");
throw new Exception($"RelevantLevelResources.Count > 0 ({relevantLevelResources.Count})");
#else
DebugConsole.AddWarning("Relevant level resources list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
RelevantLevelResources.Clear();
relevantLevelResources.Clear();
#endif
}
if (MissionClusterPositions.Any())
if (missionClusterPositions.Any())
{
#if DEBUG
throw new Exception($"MissionClusterPositions.Count > 0 ({MissionClusterPositions.Count})");
throw new Exception($"MissionClusterPositions.Count > 0 ({missionClusterPositions.Count})");
#else
DebugConsole.AddWarning("Mission cluster positions list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
MissionClusterPositions.Clear();
missionClusterPositions.Clear();
#endif
}
caves.Clear();
if (IsClient) { return; }
foreach (var kvp in ResourceClusters)
foreach (var kvp in resourceClusters)
{
var prefab = ItemPrefab.Find(null, kvp.Key);
if (prefab == null)
@@ -88,15 +88,14 @@ namespace Barotrauma
"couldn't find an item prefab with the identifier " + kvp.Key);
continue;
}
var spawnedResources = level.GenerateMissionResources(prefab, kvp.Value.First, out float rotation);
if (spawnedResources.Count < kvp.Value.First)
var spawnedResources = level.GenerateMissionResources(prefab, kvp.Value.amount, out float rotation);
if (spawnedResources.Count < kvp.Value.amount)
{
DebugConsole.ThrowError("Error in MineralMission - " +
"spawned " + spawnedResources.Count + "/" + kvp.Value.First + " of " + prefab.Name);
"spawned " + spawnedResources.Count + "/" + kvp.Value.amount + " of " + prefab.Name);
}
if (spawnedResources.None()) { continue; }
SpawnedResources.Add(kvp.Key, spawnedResources);
kvp.Value.Second = rotation;
this.spawnedResources.Add(kvp.Key, spawnedResources);
foreach (Level.Cave cave in Level.Loaded.Caves)
{
@@ -142,7 +141,7 @@ namespace Barotrauma
GiveReward();
completed = true;
}
foreach (var kvp in SpawnedResources)
foreach (var kvp in spawnedResources)
{
foreach (var i in kvp.Value)
{
@@ -152,33 +151,33 @@ namespace Barotrauma
}
}
}
SpawnedResources.Clear();
RelevantLevelResources.Clear();
MissionClusterPositions.Clear();
spawnedResources.Clear();
relevantLevelResources.Clear();
missionClusterPositions.Clear();
failed = !completed && state > 0;
}
private void FindRelevantLevelResources()
{
RelevantLevelResources.Clear();
foreach (var identifier in ResourceClusters.Keys)
relevantLevelResources.Clear();
foreach (var identifier in resourceClusters.Keys)
{
var items = Item.ItemList.Where(i => i.Prefab.Identifier == identifier &&
i.Submarine == null && i.ParentInventory == null &&
(!(i.GetComponent<Holdable>() is Holdable h) || (h.Attachable && h.Attached)))
.ToArray();
RelevantLevelResources.Add(identifier, items);
relevantLevelResources.Add(identifier, items);
}
}
private bool EnoughHaveBeenCollected()
{
foreach (var kvp in ResourceClusters)
foreach (var kvp in resourceClusters)
{
if (RelevantLevelResources.TryGetValue(kvp.Key, out var availableResources))
if (relevantLevelResources.TryGetValue(kvp.Key, out var availableResources))
{
var collected = availableResources.Count(r => HasBeenCollected(r));
var needed = kvp.Value.First;
var needed = kvp.Value.amount;
if (collected < needed) { return false; }
}
else
@@ -210,8 +209,8 @@ namespace Barotrauma
private void CalculateMissionClusterPositions()
{
MissionClusterPositions.Clear();
foreach (var kvp in SpawnedResources)
missionClusterPositions.Clear();
foreach (var kvp in spawnedResources)
{
if (kvp.Value.None()) { continue; }
var pos = Vector2.Zero;
@@ -222,7 +221,7 @@ namespace Barotrauma
itemCount++;
}
pos /= itemCount;
MissionClusterPositions.Add(new Tuple<string, Vector2>(kvp.Key, pos));
missionClusterPositions.Add(new Tuple<string, Vector2>(kvp.Key, pos));
}
}
}
@@ -180,7 +180,11 @@ namespace Barotrauma
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(patrolPos), ConvertUnits.ToSimUnits(preferredSpawnPos));
if (!path.Unreachable)
{
preferredSpawnPos = path.Nodes[Rand.Range(0, path.Nodes.Count - 1)].WorldPosition; // spawn the sub in a random point in the path if possible
var validNodes = path.Nodes.FindAll(n => !Level.Loaded.ExtraWalls.Any(w => w.Cells.Any(c => c.IsPointInside(n.WorldPosition))));
if (validNodes.Any())
{
preferredSpawnPos = validNodes.GetRandom().WorldPosition; // spawn the sub in a random point in the path if possible
}
}
int graceDistance = 500; // the sub still spawns awkwardly close to walls, so this helps. could also be given as a parameter instead