Unstable 0.1500.4.0 (Shrek edition)
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@@ -979,7 +979,7 @@ namespace Barotrauma
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float minSuitability = -10, maxSuitability = 10;
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foreach (Affliction affliction in getAfflictions(limb))
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{
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if (affliction.Strength < affliction.Prefab.TreatmentThreshold) { continue; }
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if (affliction.Strength <= affliction.Prefab.TreatmentThreshold) { continue; }
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if (ignoreHiddenAfflictions && affliction.Strength < affliction.Prefab.ShowIconThreshold) { continue; }
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foreach (KeyValuePair<string, float> treatment in affliction.Prefab.TreatmentSuitability)
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{
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@@ -1088,7 +1088,7 @@ namespace Barotrauma
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/// Automatically filters out buffs.
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/// </summary>
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public static IEnumerable<Affliction> SortAfflictionsBySeverity(IEnumerable<Affliction> afflictions, bool excludeBuffs = true) =>
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afflictions.Where(a => !excludeBuffs || !a.Prefab.IsBuff).OrderByDescending(a => a.DamagePerSecond).ThenByDescending(a => a.Strength);
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afflictions.Where(a => !excludeBuffs || !a.Prefab.IsBuff).OrderByDescending(a => a.DamagePerSecond).ThenByDescending(a => a.Strength / a.Prefab.MaxStrength);
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public void Save(XElement healthElement)
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{
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