Unstable 0.1500.4.0 (Shrek edition)

This commit is contained in:
Markus Isberg
2021-09-23 21:29:31 +09:00
parent 5a6bbcc79e
commit 3043a9a7bc
124 changed files with 3571 additions and 1848 deletions
@@ -408,7 +408,7 @@ namespace Barotrauma
}
bool isCompleted =
AIObjectiveRescueAll.GetVitalityFactor(targetCharacter) >= AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager, character, targetCharacter) ||
targetCharacter.CharacterHealth.GetAllAfflictions().All(a => a.Strength < a.Prefab.TreatmentThreshold);
targetCharacter.CharacterHealth.GetAllAfflictions().All(a => a.Strength <= a.Prefab.TreatmentThreshold);
if (isCompleted && targetCharacter != character && character.IsOnPlayerTeam)
{