Unstable 0.1500.4.0 (Shrek edition)

This commit is contained in:
Markus Isberg
2021-09-23 21:29:31 +09:00
parent 5a6bbcc79e
commit 3043a9a7bc
124 changed files with 3571 additions and 1848 deletions
@@ -464,7 +464,7 @@ namespace Barotrauma
};
break;
case "return":
newObjective = new AIObjectiveReturn(character, this, priorityModifier: priorityModifier);
newObjective = new AIObjectiveReturn(character, orderGiver, this, priorityModifier: priorityModifier);
newObjective.Abandoned += () => DismissSelf(order, option);
newObjective.Completed += () => DismissSelf(order, option);
break;
@@ -408,7 +408,7 @@ namespace Barotrauma
}
bool isCompleted =
AIObjectiveRescueAll.GetVitalityFactor(targetCharacter) >= AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager, character, targetCharacter) ||
targetCharacter.CharacterHealth.GetAllAfflictions().All(a => a.Strength < a.Prefab.TreatmentThreshold);
targetCharacter.CharacterHealth.GetAllAfflictions().All(a => a.Strength <= a.Prefab.TreatmentThreshold);
if (isCompleted && targetCharacter != character && character.IsOnPlayerTeam)
{
@@ -83,7 +83,7 @@ namespace Barotrauma
if (character.AIController is HumanAIController humanAI)
{
if (GetVitalityFactor(target) >= GetVitalityThreshold(humanAI.ObjectiveManager, character, target) ||
target.CharacterHealth.GetAllAfflictions().All(a => a.Strength < a.Prefab.TreatmentThreshold))
target.CharacterHealth.GetAllAfflictions().All(a => a.Strength <= a.Prefab.TreatmentThreshold))
{
return false;
}
@@ -12,7 +12,7 @@ namespace Barotrauma
private bool usingEscapeBehavior;
public Submarine ReturnTarget { get; }
public AIObjectiveReturn(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1.0f) : base(character, objectiveManager, priorityModifier)
public AIObjectiveReturn(Character character, Character orderGiver, AIObjectiveManager objectiveManager, float priorityModifier = 1.0f) : base(character, objectiveManager, priorityModifier)
{
ReturnTarget = GetReturnTarget(Submarine.MainSubs) ?? GetReturnTarget(Submarine.Loaded);
if (ReturnTarget == null)
@@ -23,10 +23,12 @@ namespace Barotrauma
Submarine GetReturnTarget(IEnumerable<Submarine> subs)
{
var requiredTeamID = orderGiver?.TeamID ?? character?.TeamID;
Submarine returnTarget = null;
foreach (var sub in subs)
{
if (sub?.TeamID != character.TeamID) { continue; }
if (sub == null) { continue; }
if (sub.TeamID != requiredTeamID) { continue; }
returnTarget = sub;
break;
}
@@ -229,7 +231,7 @@ namespace Barotrauma
protected override void OnAbandon()
{
base.OnAbandon();
SteeringManager.Reset();
SteeringManager?.Reset();
if (character.IsOnPlayerTeam && objectiveManager.CurrentOrder == objectiveManager.CurrentObjective)
{
string msg = TextManager.Get("dialogcannotreturn", returnNull: true);
@@ -24,8 +24,6 @@ namespace Barotrauma
public readonly Vector2 Position;
public readonly int WayPointID;
public bool blocked;
public override string ToString()
{
return $"PathNode {WayPointID}";
@@ -81,6 +79,31 @@ namespace Barotrauma
return nodeList;
}
private bool? blocked;
public bool IsBlocked()
{
if (blocked.HasValue) { return blocked.Value; }
blocked = false;
if (Waypoint.Submarine != null) { return blocked.Value; }
if (Waypoint.Tunnel?.Type != Level.TunnelType.Cave) { return blocked.Value; }
foreach (var w in Level.Loaded.ExtraWalls)
{
if (!(w is DestructibleLevelWall d)) { return blocked.Value; }
if (d.Destroyed) { return blocked.Value; }
if (!d.IsPointInside(Waypoint.Position)) { return blocked.Value; }
blocked = true;
break;
}
return blocked.Value;
}
public void ResetBlocked()
{
blocked = null;
}
}
class PathFinder
@@ -146,7 +169,10 @@ namespace Barotrauma
public SteeringPath FindPath(Vector2 start, Vector2 end, Submarine hostSub = null, string errorMsgStr = null, Func<PathNode, bool> startNodeFilter = null, Func<PathNode, bool> endNodeFilter = null, Func<PathNode, bool> nodeFilter = null, bool checkVisibility = true)
{
UpdateBlockedNodes();
foreach (PathNode node in nodes)
{
node.ResetBlocked();
}
//sort nodes roughly according to distance
sortedNodes.Clear();
@@ -202,11 +228,11 @@ namespace Barotrauma
{
if (startNode == null || node.TempDistance < startNode.TempDistance)
{
if (node.blocked) { continue; }
if (nodeFilter != null && !nodeFilter(node)) { continue; }
if (startNodeFilter != null && !startNodeFilter(node)) { continue; }
// Always check the visibility for the start node
if (!IsWaypointVisible(node, start)) { continue; }
if (node.IsBlocked()) { continue; }
startNode = node;
}
}
@@ -251,11 +277,11 @@ namespace Barotrauma
{
if (endNode == null || node.TempDistance < endNode.TempDistance)
{
if (node.blocked) { continue; }
if (nodeFilter != null && !nodeFilter(node)) { continue; }
if (endNodeFilter != null && !endNodeFilter(node)) { continue; }
// Only check the visibility for the end node when allowed (fix leaks)
if (!IsWaypointVisible(node, end, checkVisibility: checkVisibility)) { continue; }
if (node.IsBlocked()) { continue; }
endNode = node;
}
}
@@ -326,15 +352,13 @@ namespace Barotrauma
float dist = float.MaxValue;
foreach (PathNode node in nodes)
{
if (node.state != 1) { continue; }
if (node.state != 1 || node.F > dist) { continue; }
if (isCharacter && node.Waypoint.isObstructed) { continue; }
if (node.blocked) { continue; }
if (filter != null && !filter(node)) { continue; }
if (node.F < dist)
{
dist = node.F;
currNode = node;
}
if (node.IsBlocked()) { continue; }
dist = node.F;
currNode = node;
}
if (currNode == null || currNode == end) { break; }
@@ -436,25 +460,6 @@ namespace Barotrauma
return path;
}
private void UpdateBlockedNodes()
{
if (!isCharacter) { return; }
foreach (var n in nodes)
{
n.blocked = false;
if (n.Waypoint.Submarine != null) { continue; }
if (n.Waypoint.Tunnel?.Type != Level.TunnelType.Cave) { continue; }
foreach (var w in Level.Loaded.ExtraWalls)
{
if (!(w is DestructibleLevelWall d)) { continue; }
if (d.Destroyed) { continue; }
if (!d.IsPointInside(n.Waypoint.Position)) { continue; }
n.blocked = true;
break;
}
}
}
}
}