Unstable 0.1500.4.0 (Shrek edition)
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+22
-25
@@ -182,7 +182,7 @@ namespace Barotrauma.CharacterEditor
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showSpritesheet = false;
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isFrozen = false;
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autoFreeze = false;
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limbPairEditing = true;
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limbPairEditing = false;
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uniformScaling = true;
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lockSpriteOrigin = true;
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lockSpritePosition = false;
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@@ -1581,7 +1581,6 @@ namespace Barotrauma.CharacterEditor
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Character.Controlled = character;
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SetWallCollisions(character.AnimController.forceStanding);
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CreateTextures();
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limbPairEditing = character.IsHumanoid;
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CreateGUI();
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ClearWidgets();
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ClearSelection();
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@@ -1803,6 +1802,7 @@ namespace Barotrauma.CharacterEditor
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{
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case AnimationType.Walk:
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case AnimationType.Run:
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case AnimationType.Crouch:
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if (!ragdollParams.CanWalk) { continue; }
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break;
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case AnimationType.SwimSlow:
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@@ -1819,8 +1819,8 @@ namespace Barotrauma.CharacterEditor
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{
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AllFiles.Add(configFilePath);
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}
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limbPairEditing = false;
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SpawnCharacter(configFilePath, ragdollParams);
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limbPairEditing = false;
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limbsToggle.Selected = true;
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recalculateColliderToggle.Selected = true;
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lockSpriteOriginToggle.Selected = false;
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@@ -2599,11 +2599,15 @@ namespace Barotrauma.CharacterEditor
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var layoutGroupAnimation = new GUILayoutGroup(new RectTransform(Vector2.One, animationControls.RectTransform), childAnchor: Anchor.TopLeft) { CanBeFocused = false };
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var animationSelectionElement = new GUIFrame(new RectTransform(new Point(elementSize.X * 2 - (int)(5 * GUI.xScale), elementSize.Y), layoutGroupAnimation.RectTransform), style: null);
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var animationSelectionText = new GUITextBlock(new RectTransform(new Point(elementSize.X, elementSize.Y), animationSelectionElement.RectTransform), GetCharacterEditorTranslation("SelectedAnimation") + ": ", Color.WhiteSmoke, textAlignment: Alignment.Center);
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animSelection = new GUIDropDown(new RectTransform(new Point((int)(100 * GUI.xScale), elementSize.Y), animationSelectionElement.RectTransform, Anchor.TopRight), elementCount: 4);
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animSelection = new GUIDropDown(new RectTransform(new Point((int)(100 * GUI.xScale), elementSize.Y), animationSelectionElement.RectTransform, Anchor.TopRight), elementCount: 5);
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if (character.AnimController.CanWalk)
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{
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animSelection.AddItem(AnimationType.Walk.ToString(), AnimationType.Walk);
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animSelection.AddItem(AnimationType.Run.ToString(), AnimationType.Run);
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if (character.IsHumanoid)
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{
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animSelection.AddItem(AnimationType.Crouch.ToString(), AnimationType.Crouch);
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}
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}
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animSelection.AddItem(AnimationType.SwimSlow.ToString(), AnimationType.SwimSlow);
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animSelection.AddItem(AnimationType.SwimFast.ToString(), AnimationType.SwimFast);
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@@ -2622,25 +2626,15 @@ namespace Barotrauma.CharacterEditor
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switch (character.AnimController.ForceSelectAnimationType)
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{
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case AnimationType.Walk:
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character.AnimController.forceStanding = true;
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character.ForceRun = false;
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if (!wallCollisionsEnabled)
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{
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SetWallCollisions(true);
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}
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if (previousAnim != AnimationType.Walk && previousAnim != AnimationType.Run)
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{
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TeleportTo(spawnPosition);
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}
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break;
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case AnimationType.Run:
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case AnimationType.Crouch:
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character.AnimController.forceStanding = true;
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character.ForceRun = true;
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character.ForceRun = character.AnimController.ForceSelectAnimationType == AnimationType.Run;
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if (!wallCollisionsEnabled)
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{
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SetWallCollisions(true);
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}
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if (previousAnim != AnimationType.Walk && previousAnim != AnimationType.Run)
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if (previousAnim != AnimationType.Walk && previousAnim != AnimationType.Run && previousAnim != AnimationType.Crouch)
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{
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TeleportTo(spawnPosition);
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}
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@@ -3046,21 +3040,24 @@ namespace Barotrauma.CharacterEditor
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loadBox.Buttons[1].OnClicked += (btn, data) =>
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{
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string fileName = Path.GetFileNameWithoutExtension(selectedFile);
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if (character.IsHumanoid)
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if (character.IsHumanoid && character.AnimController is HumanoidAnimController humanAnimController)
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{
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switch (selectedType)
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{
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case AnimationType.Walk:
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character.AnimController.WalkParams = HumanWalkParams.GetAnimParams(character, fileName);
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humanAnimController.WalkParams = HumanWalkParams.GetAnimParams(character, fileName);
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break;
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case AnimationType.Run:
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character.AnimController.RunParams = HumanRunParams.GetAnimParams(character, fileName);
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humanAnimController.RunParams = HumanRunParams.GetAnimParams(character, fileName);
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break;
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case AnimationType.Crouch:
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humanAnimController.HumanCrouchParams = HumanCrouchParams.GetAnimParams(character, fileName);
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break;
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case AnimationType.SwimSlow:
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character.AnimController.SwimSlowParams = HumanSwimSlowParams.GetAnimParams(character, fileName);
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humanAnimController.SwimSlowParams = HumanSwimSlowParams.GetAnimParams(character, fileName);
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break;
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case AnimationType.SwimFast:
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character.AnimController.SwimFastParams = HumanSwimFastParams.GetAnimParams(character, fileName);
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humanAnimController.SwimFastParams = HumanSwimFastParams.GetAnimParams(character, fileName);
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break;
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default:
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DebugConsole.ThrowError(GetCharacterEditorTranslation("AnimationTypeNotImplemented").Replace("[type]", selectedType.ToString()));
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@@ -4152,7 +4149,7 @@ namespace Barotrauma.CharacterEditor
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float offset = 0.1f;
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w.refresh = () =>
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{
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var refPoint = SimToScreen(collider.SimPosition + GetSimSpaceForward() * offset);
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var refPoint = SimToScreen(character.AnimController.Collider.SimPosition + GetSimSpaceForward() * offset);
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var handMovement = ConvertUnits.ToDisplayUnits(humanGroundedParams.HandMoveAmount);
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w.DrawPos = refPoint + new Vector2(handMovement.X * character.AnimController.Dir, handMovement.Y) * Cam.Zoom;
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};
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@@ -4167,7 +4164,7 @@ namespace Barotrauma.CharacterEditor
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{
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if (w.IsSelected)
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{
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GUI.DrawLine(sp, w.DrawPos, SimToScreen(collider.SimPosition + GetSimSpaceForward() * offset), GUI.Style.Green);
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GUI.DrawLine(sp, w.DrawPos, SimToScreen(character.AnimController.Collider.SimPosition + GetSimSpaceForward() * offset), GUI.Style.Green);
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}
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};
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}).Draw(spriteBatch, deltaTime);
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@@ -4731,7 +4728,7 @@ namespace Barotrauma.CharacterEditor
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rotation: 0,
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origin: orig,
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sourceRectangle: wearable.InheritSourceRect ? limb.ActiveSprite.SourceRect : wearable.Sprite.SourceRect,
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scale: (wearable.InheritTextureScale ? 1 : wearable.Scale / RagdollParams.TextureScale) * spriteSheetZoom,
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scale: (wearable.InheritScale ? 1 : wearable.Scale / RagdollParams.TextureScale) * spriteSheetZoom,
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effects: SpriteEffects.None,
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color: Color.White,
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layerDepth: 0);
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