Unstable 0.1500.4.0 (Shrek edition)
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@@ -323,7 +323,7 @@ namespace Barotrauma
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case Layout.Default:
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{
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int personalSlotCount = SlotTypes.Count(s => PersonalSlots.HasFlag(s));
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int normalSlotCount = SlotTypes.Count(s => !PersonalSlots.HasFlag(s));
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int normalSlotCount = SlotTypes.Count(s => !PersonalSlots.HasFlag(s) && s != InvSlotType.HealthInterface);
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int x = GameMain.GraphicsWidth / 2 - normalSlotCount * (SlotSize.X + Spacing) / 2;
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int upperX = HUDLayoutSettings.BottomRightInfoArea.X - SlotSize.X - Spacing * 4 - HideButtonWidth;
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