Unstable 0.1500.4.0 (Shrek edition)
This commit is contained in:
@@ -23,12 +23,30 @@ namespace Barotrauma
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private Sprite disguisedJobIcon;
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private Color disguisedJobColor;
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private Sprite tintMask;
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private float tintHighlightThreshold;
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private float tintHighlightMultiplier;
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public static void Init()
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{
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infoAreaPortraitBG = GUI.Style.GetComponentStyle("InfoAreaPortraitBG")?.GetDefaultSprite();
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new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(833, 298, 142, 98), null, 0);
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}
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partial void LoadHeadSpriteProjectSpecific(XElement limbElement)
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{
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XElement maskElement = limbElement.Element("tintmask");
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if (maskElement != null)
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{
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string tintMaskPath = maskElement.GetAttributeString("texture", "");
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if (!string.IsNullOrWhiteSpace(tintMaskPath))
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{
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tintMask = new Sprite(maskElement, file: Limb.GetSpritePath(tintMaskPath, this));
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tintHighlightThreshold = maskElement.GetAttributeFloat("highlightthreshold", 0.6f);
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tintHighlightMultiplier = maskElement.GetAttributeFloat("highlightmultiplier", 0.8f);
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}
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}
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}
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public GUIComponent CreateInfoFrame(GUIFrame frame, bool returnParent, Sprite permissionIcon = null)
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{
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@@ -458,6 +476,7 @@ namespace Barotrauma
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}
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else
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{
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//TODO: disguise skin and hair colors
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sheetIndex = disguisedSheetIndex;
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portraitToDraw = disguisedPortrait;
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attachmentsToDraw = disguisedAttachmentSprites;
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@@ -465,22 +484,74 @@ namespace Barotrauma
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if (portraitToDraw != null)
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{
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var currEffect = spriteBatch.GetCurrentEffect();
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// Scale down the head sprite 10%
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float scale = targetWidth * 0.9f / Portrait.size.X;
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if (sheetIndex.HasValue)
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{
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SetHeadEffect(spriteBatch);
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portraitToDraw.SourceRect = new Rectangle(CalculateOffset(portraitToDraw, sheetIndex.Value.ToPoint()), portraitToDraw.SourceRect.Size);
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}
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portraitToDraw.Draw(spriteBatch, screenPos + offset, Color.White, portraitToDraw.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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portraitToDraw.Draw(spriteBatch, screenPos + offset, SkinColor, portraitToDraw.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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if (attachmentsToDraw != null)
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{
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float depthStep = 0.000001f;
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foreach (var attachment in attachmentsToDraw)
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{
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DrawAttachmentSprite(spriteBatch, attachment, portraitToDraw, sheetIndex, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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SetAttachmentEffect(spriteBatch, attachment);
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DrawAttachmentSprite(spriteBatch, attachment, portraitToDraw, sheetIndex, screenPos + offset, scale, depthStep, GetAttachmentColor(attachment), flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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depthStep += depthStep;
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}
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}
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spriteBatch.SwapEffect(currEffect);
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}
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}
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//TODO: I hate this so much :(
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private SpriteBatch.EffectWithParams headEffectParameters;
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private Dictionary<WearableType, SpriteBatch.EffectWithParams> attachmentEffectParameters
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= new Dictionary<WearableType, SpriteBatch.EffectWithParams>();
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private void SetHeadEffect(SpriteBatch spriteBatch)
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{
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headEffectParameters.Effect ??= GameMain.GameScreen.ThresholdTintEffect;
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headEffectParameters.Params ??= new Dictionary<string, object>();
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headEffectParameters.Params["xBaseTexture"] = headSprite.Texture;
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headEffectParameters.Params["xTintMaskTexture"] = tintMask?.Texture ?? GUI.WhiteTexture;
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headEffectParameters.Params["xCutoffTexture"] = GUI.WhiteTexture;
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headEffectParameters.Params["baseToCutoffSizeRatio"] = 1.0f;
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headEffectParameters.Params["highlightThreshold"] = tintHighlightThreshold;
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headEffectParameters.Params["highlightMultiplier"] = tintHighlightMultiplier;
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spriteBatch.SwapEffect(headEffectParameters);
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}
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private void SetAttachmentEffect(SpriteBatch spriteBatch, WearableSprite attachment)
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{
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if (!attachmentEffectParameters.ContainsKey(attachment.Type))
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{
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attachmentEffectParameters.Add(attachment.Type, new SpriteBatch.EffectWithParams(GameMain.GameScreen.ThresholdTintEffect, new Dictionary<string, object>()));
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}
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var parameters = attachmentEffectParameters[attachment.Type].Params;
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parameters["xBaseTexture"] = attachment.Sprite.Texture;
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parameters["xTintMaskTexture"] = GUI.WhiteTexture;
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parameters["xCutoffTexture"] = GUI.WhiteTexture;
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parameters["baseToCutoffSizeRatio"] = 1.0f;
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parameters["highlightThreshold"] = tintHighlightThreshold;
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parameters["highlightMultiplier"] = tintHighlightMultiplier;
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spriteBatch.SwapEffect(attachmentEffectParameters[attachment.Type]);
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}
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private Color GetAttachmentColor(WearableSprite attachment)
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{
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switch (attachment.Type)
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{
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case WearableType.Hair:
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return HairColor;
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case WearableType.Beard:
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case WearableType.Moustache:
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return FacialHairColor;
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default:
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return Color.White;
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}
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}
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@@ -489,34 +560,28 @@ namespace Barotrauma
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var headSprite = HeadSprite;
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if (headSprite != null)
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{
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var currEffect = spriteBatch.GetCurrentEffect();
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float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
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if (Head.SheetIndex.HasValue)
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{
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headSprite.SourceRect = new Rectangle(CalculateOffset(headSprite, Head.SheetIndex.Value.ToPoint()), headSprite.SourceRect.Size);
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}
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headSprite.Draw(spriteBatch, screenPos, scale: scale);
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SetHeadEffect(spriteBatch);
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headSprite.Draw(spriteBatch, screenPos, scale: scale, color: SkinColor);
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if (AttachmentSprites != null)
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{
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float depthStep = 0.000001f;
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foreach (var attachment in AttachmentSprites)
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{
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DrawAttachmentSprite(spriteBatch, attachment, headSprite, Head.SheetIndex, screenPos, scale, depthStep);
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SetAttachmentEffect(spriteBatch, attachment);
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DrawAttachmentSprite(spriteBatch, attachment, headSprite, Head.SheetIndex, screenPos, scale, depthStep, GetAttachmentColor(attachment));
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depthStep += depthStep;
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}
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}
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spriteBatch.SwapEffect(currEffect);
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}
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}
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public void DrawJobIcon(SpriteBatch spriteBatch, Vector2 pos, float scale = 1.0f, bool evaluateDisguise = false)
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{
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if (evaluateDisguise && IsDisguised) return;
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var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon;
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if (icon == null) { return; }
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Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor;
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icon.Draw(spriteBatch, pos, iconColor, scale: scale);
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}
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public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area, bool evaluateDisguise = false)
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{
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if (evaluateDisguise && IsDisguised) return;
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@@ -527,7 +592,7 @@ namespace Barotrauma
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icon.Draw(spriteBatch, area.Center.ToVector2(), iconColor, scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height));
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}
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private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2? sheetIndex, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
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private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2? sheetIndex, Vector2 drawPos, float scale, float depthStep, Color? color = null, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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if (attachment.InheritSourceRect)
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{
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@@ -544,7 +609,7 @@ namespace Barotrauma
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attachment.Sprite.SourceRect = head.SourceRect;
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}
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}
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Vector2 origin = attachment.Sprite.Origin;
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Vector2 origin;
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if (attachment.InheritOrigin)
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{
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origin = head.Origin;
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@@ -559,7 +624,7 @@ namespace Barotrauma
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{
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depth = head.Depth - depthStep;
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}
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attachment.Sprite.Draw(spriteBatch, drawPos, Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects);
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attachment.Sprite.Draw(spriteBatch, drawPos, color ?? Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects);
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}
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public static CharacterInfo ClientRead(string speciesName, IReadMessage inc)
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@@ -574,6 +639,9 @@ namespace Barotrauma
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int beardIndex = inc.ReadByte();
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int moustacheIndex = inc.ReadByte();
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int faceAttachmentIndex = inc.ReadByte();
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Color skinColor = inc.ReadColorR8G8B8();
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Color hairColor = inc.ReadColorR8G8B8();
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Color facialHairColor = inc.ReadColorR8G8B8();
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string ragdollFile = inc.ReadString();
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string jobIdentifier = inc.ReadString();
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@@ -599,6 +667,9 @@ namespace Barotrauma
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ID = infoID,
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};
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ch.RecreateHead(headSpriteID,(Race)race, (Gender)gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
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ch.SkinColor = skinColor;
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ch.HairColor = hairColor;
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ch.FacialHairColor = facialHairColor;
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if (ch.Job != null)
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{
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foreach (KeyValuePair<string, float> skill in skillLevels)
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@@ -627,5 +698,384 @@ namespace Barotrauma
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ch.AdditionalTalentPoints = inc.ReadUInt16();
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return ch;
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}
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public void CreateIcon(RectTransform rectT)
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{
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LoadHeadAttachments();
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new GUICustomComponent(rectT,
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onDraw: (sb, component) => DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()));
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}
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public class AppearanceCustomizationMenu : IDisposable
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{
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public readonly CharacterInfo CharacterInfo;
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public GUIListBox HeadSelectionList = null;
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public bool HasIcon = true;
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public GUIScrollBar.OnMovedHandler OnSliderMoved = null;
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public GUIScrollBar.OnMovedHandler OnSliderReleased = null;
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public Action<AppearanceCustomizationMenu> OnHeadSwitch = null;
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private readonly GUIComponent parentComponent;
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private readonly List<Sprite> characterSprites = new List<Sprite>();
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public AppearanceCustomizationMenu(CharacterInfo info, GUIComponent parent, bool hasIcon = true)
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{
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CharacterInfo = info;
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parentComponent = parent;
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HasIcon = hasIcon;
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RecreateFrameContents();
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}
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public void RecreateFrameContents()
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{
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var info = CharacterInfo;
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HeadSelectionList = null;
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parentComponent.ClearChildren();
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ClearSprites();
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float contentWidth = HasIcon ? 0.75f : 1.0f;
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var content =
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new GUIListBox(
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new RectTransform(new Vector2(contentWidth, 1.0f), parentComponent.RectTransform,
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Anchor.CenterLeft))
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{ CanBeFocused = false, CanTakeKeyBoardFocus = false }
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.Content;
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info.LoadHeadAttachments();
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if (HasIcon)
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{
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info.CreateIcon(
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new RectTransform(new Vector2(0.25f, 1.0f), parentComponent.RectTransform, Anchor.CenterRight)
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{ RelativeOffset = new Vector2(-0.01f, 0.0f) });
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}
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RectTransform createItemRectTransform(string labelTag, float width = 0.6f)
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{
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var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), content.RectTransform));
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var label = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), layoutGroup.RectTransform),
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TextManager.Get(labelTag), font: GUI.SubHeadingFont);
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var bottomItem = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), layoutGroup.RectTransform),
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style: null);
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return new RectTransform(new Vector2(width, 1.0f), bottomItem.RectTransform, Anchor.Center);
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}
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RectTransform genderItemRT = createItemRectTransform("Gender", 1.0f);
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GUILayoutGroup genderContainer =
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new GUILayoutGroup(genderItemRT, isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.05f
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};
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void createGenderButton(Gender gender)
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{
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), genderContainer.RectTransform),
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TextManager.Get(gender.ToString()), style: "ListBoxElement")
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{
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UserData = gender,
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OnClicked = OpenHeadSelection,
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Selected = info.Gender == gender
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};
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}
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createGenderButton(Gender.Male);
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createGenderButton(Gender.Female);
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int countAttachmentsOfType(WearableType wearableType)
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=> info.FilterByTypeAndHeadID(
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info.FilterElementsByGenderAndRace(info.Wearables, info.Head.gender, info.Head.race),
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wearableType, info.HeadSpriteId).Count();
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void createAttachmentSlider(int initialValue, WearableType wearableType)
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{
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int attachmentCount = countAttachmentsOfType(wearableType);
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if (attachmentCount > 0)
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{
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var labelTag = wearableType == WearableType.FaceAttachment
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? "FaceAttachment.Accessories"
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: $"FaceAttachment.{wearableType}";
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var sliderItemRT = createItemRectTransform(labelTag);
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var slider =
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new GUIScrollBar(sliderItemRT, style: "GUISlider")
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{
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Range = new Vector2(0, attachmentCount),
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StepValue = 1,
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OnMoved = (bar, scroll) => SwitchAttachment(bar, wearableType),
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OnReleased = OnSliderReleased,
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BarSize = 1.0f / (float)(attachmentCount + 1)
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};
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slider.BarScrollValue = initialValue;
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}
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}
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createAttachmentSlider(info.HairIndex, WearableType.Hair);
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createAttachmentSlider(info.BeardIndex, WearableType.Beard);
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createAttachmentSlider(info.MoustacheIndex, WearableType.Moustache);
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createAttachmentSlider(info.FaceAttachmentIndex, WearableType.FaceAttachment);
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void createColorSelector(string labelTag, IEnumerable<Color> options, Func<Color> getter,
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Action<Color> setter)
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{
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var selectorItemRT = createItemRectTransform(labelTag, 0.4f);
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var dropdown =
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new GUIDropDown(selectorItemRT)
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{ AllowNonText = true };
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var listBoxSize = dropdown.ListBox.RectTransform.RelativeSize;
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dropdown.ListBox.RectTransform.RelativeSize = new Vector2(listBoxSize.X * 1.75f, listBoxSize.Y);
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var dropdownButton = dropdown.GetChild<GUIButton>();
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var buttonFrame =
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new GUIFrame(
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new RectTransform(Vector2.One * 0.7f, dropdownButton.RectTransform, Anchor.CenterLeft)
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{ RelativeOffset = new Vector2(0.05f, 0.0f) }, style: null);
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dropdown.OnSelected = (component, color) =>
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{
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setter((Color)color);
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buttonFrame.Color = getter();
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buttonFrame.HoverColor = getter();
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return true;
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};
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buttonFrame.Color = getter();
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buttonFrame.HoverColor = getter();
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dropdown.ListBox.UseGridLayout = true;
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foreach (var option in options)
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{
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var optionElement =
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new GUIFrame(
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new RectTransform(new Vector2(0.25f, 1.0f / 3.0f),
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dropdown.ListBox.Content.RectTransform),
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style: "ListBoxElement")
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{
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UserData = option,
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CanBeFocused = true
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};
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var colorElement =
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new GUIFrame(
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new RectTransform(Vector2.One * 0.75f, optionElement.RectTransform, Anchor.Center,
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scaleBasis: ScaleBasis.Smallest),
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style: null)
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{
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Color = option,
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HoverColor = option,
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OutlineColor = Color.Lerp(Color.Black, option, 0.5f),
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CanBeFocused = false
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};
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}
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}
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if (countAttachmentsOfType(WearableType.Hair) > 0)
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{
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createColorSelector($"Customization.{nameof(info.HairColor)}", info.HairColors,
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() => info.HairColor, (color) => info.HairColor = color);
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}
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if (countAttachmentsOfType(WearableType.Moustache) > 0 ||
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countAttachmentsOfType(WearableType.Beard) > 0)
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{
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createColorSelector($"Customization.{nameof(info.FacialHairColor)}", info.FacialHairColors,
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() => info.FacialHairColor, (color) => info.FacialHairColor = color);
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}
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createColorSelector($"Customization.{nameof(info.SkinColor)}", info.SkinColors, () => info.SkinColor,
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(color) => info.SkinColor = color);
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}
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private bool OpenHeadSelection(GUIButton button, object userData)
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{
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Gender selectedGender = (Gender)userData;
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if (HeadSelectionList != null)
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{
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HeadSelectionList.Visible = true;
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foreach (GUIComponent child in HeadSelectionList.Content.Children)
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{
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child.Visible = (Gender)child.UserData == selectedGender;
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child.Children.ForEach(c =>
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c.Visible = ((Tuple<Gender, Race, int>)c.UserData).Item1 == selectedGender);
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}
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return true;
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}
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var info = CharacterInfo;
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float characterHeightWidthRatio = info.HeadSprite.size.Y / info.HeadSprite.size.X;
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HeadSelectionList = new GUIListBox(
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new RectTransform(
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new Point(parentComponent.Rect.Width,
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(int)(parentComponent.Rect.Width * characterHeightWidthRatio * 0.6f)), GUI.Canvas)
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{
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AbsoluteOffset = new Point(parentComponent.Rect.Right - parentComponent.Rect.Width,
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button.Rect.Bottom)
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});
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parentComponent.RectTransform.SizeChanged += () =>
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{
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if (parentComponent == null || HeadSelectionList?.RectTransform == null || button == null)
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{
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return;
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}
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HeadSelectionList.RectTransform.Resize(new Point(parentComponent.Rect.Width,
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(int)(parentComponent.Rect.Width * characterHeightWidthRatio * 0.6f)));
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HeadSelectionList.RectTransform.AbsoluteOffset =
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new Point(parentComponent.Rect.Right - parentComponent.Rect.Width, button.Rect.Bottom);
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};
|
||||
|
||||
new GUIFrame(
|
||||
new RectTransform(new Vector2(1.25f, 1.25f), HeadSelectionList.RectTransform, Anchor.Center),
|
||||
style: "OuterGlow", color: Color.Black)
|
||||
{
|
||||
UserData = "outerglow",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
GUILayoutGroup row = null;
|
||||
int itemsInRow = 0;
|
||||
|
||||
XElement headElement = info.Ragdoll.MainElement.Elements().FirstOrDefault(e =>
|
||||
e.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase));
|
||||
XElement headSpriteElement = headElement.Element("sprite");
|
||||
string spritePathWithTags = headSpriteElement.Attribute("texture").Value;
|
||||
|
||||
var characterConfigElement = info.CharacterConfigElement;
|
||||
|
||||
var heads = info.Heads;
|
||||
if (heads != null)
|
||||
{
|
||||
row = null;
|
||||
itemsInRow = 0;
|
||||
foreach (var head in heads)
|
||||
{
|
||||
var headPreset = head.Key;
|
||||
Gender gender = headPreset.Gender;
|
||||
Race race = headPreset.Race;
|
||||
int headIndex = headPreset.ID;
|
||||
|
||||
string spritePath = spritePathWithTags
|
||||
.Replace("[GENDER]", gender.ToString().ToLowerInvariant())
|
||||
.Replace("[RACE]", race.ToString().ToLowerInvariant());
|
||||
|
||||
if (!File.Exists(spritePath))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Sprite headSprite = new Sprite(headSpriteElement, "", spritePath);
|
||||
headSprite.SourceRect =
|
||||
new Rectangle(CharacterInfo.CalculateOffset(headSprite, head.Value.ToPoint()),
|
||||
headSprite.SourceRect.Size);
|
||||
characterSprites.Add(headSprite);
|
||||
|
||||
if (itemsInRow >= 4 || row == null || gender != (Gender)row.UserData)
|
||||
{
|
||||
row = new GUILayoutGroup(
|
||||
new RectTransform(new Vector2(1.0f, 0.333f), HeadSelectionList.Content.RectTransform),
|
||||
true)
|
||||
{
|
||||
UserData = gender,
|
||||
Visible = gender == selectedGender
|
||||
};
|
||||
itemsInRow = 0;
|
||||
}
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), row.RectTransform),
|
||||
style: "ListBoxElementSquare")
|
||||
{
|
||||
OutlineColor = Color.White * 0.5f,
|
||||
PressedColor = Color.White * 0.5f,
|
||||
UserData = new Tuple<Gender, Race, int>(gender, race, headIndex),
|
||||
OnClicked = SwitchHead,
|
||||
Selected = gender == info.Gender && race == info.Race && headIndex == info.HeadSpriteId,
|
||||
Visible = gender == selectedGender
|
||||
};
|
||||
|
||||
new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), headSprite, scaleToFit: true);
|
||||
itemsInRow++;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool SwitchHead(GUIButton button, object obj)
|
||||
{
|
||||
var info = CharacterInfo;
|
||||
Gender gender = ((Tuple<Gender, Race, int>)obj).Item1;
|
||||
Race race = ((Tuple<Gender, Race, int>)obj).Item2;
|
||||
int id = ((Tuple<Gender, Race, int>)obj).Item3;
|
||||
info.Gender = gender;
|
||||
info.Race = race;
|
||||
info.HeadSpriteId = id;
|
||||
RecreateFrameContents();
|
||||
OnHeadSwitch?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool SwitchAttachment(GUIScrollBar scrollBar, WearableType type)
|
||||
{
|
||||
var info = CharacterInfo;
|
||||
int index = (int)scrollBar.BarScrollValue;
|
||||
switch (type)
|
||||
{
|
||||
case WearableType.Beard:
|
||||
info.BeardIndex = index;
|
||||
break;
|
||||
case WearableType.FaceAttachment:
|
||||
info.FaceAttachmentIndex = index;
|
||||
break;
|
||||
case WearableType.Hair:
|
||||
info.HairIndex = index;
|
||||
break;
|
||||
case WearableType.Moustache:
|
||||
info.MoustacheIndex = index;
|
||||
break;
|
||||
default:
|
||||
DebugConsole.ThrowError($"Wearable type not implemented: {type}");
|
||||
return false;
|
||||
}
|
||||
|
||||
info.RefreshHead();
|
||||
OnSliderMoved?.Invoke(scrollBar, scrollBar.BarScroll);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (HeadSelectionList != null && PlayerInput.PrimaryMouseButtonDown() &&
|
||||
!GUI.IsMouseOn(HeadSelectionList))
|
||||
{
|
||||
HeadSelectionList.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
HeadSelectionList?.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
private void ClearSprites()
|
||||
{
|
||||
foreach (Sprite sprite in characterSprites) { sprite.Remove(); }
|
||||
characterSprites.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ClearSprites();
|
||||
}
|
||||
|
||||
~AppearanceCustomizationMenu()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user