Inventory.TryPutItem doesn't put an item in the inventory (or create a NetEntityEvent) if the item is already in it

This commit is contained in:
Regalis
2017-01-10 20:50:31 +02:00
parent df59f0d089
commit 3041138f03
3 changed files with 12 additions and 3 deletions
+1 -1
View File
@@ -568,7 +568,7 @@ namespace Barotrauma
else
{
var item = Entity.FindEntityByID(newItemIDs[i]) as Item;
if (item == null) continue;
if (item == null || item == Items[i]) continue;
if (GameMain.Server != null)
{