- Added publicized assemblies to LuaCsForBarotrauma package via ModConfig.xml
- Added XmlAttribute tags for ModConfig.xml defined properties. - GetType and GetImplementingTypes<T> rework.
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@@ -2,6 +2,7 @@
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using System.Collections.Immutable;
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using System.Globalization;
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using System.Runtime.CompilerServices;
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using System.Xml.Serialization;
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namespace Barotrauma.LuaCs.Data;
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@@ -18,6 +19,7 @@ public interface ILuaScriptResourceInfo : IBaseResourceInfo
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/// <summary>
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/// Should this script be run automatically.
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/// </summary>
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[XmlAttribute("IsAutorun")]
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public bool IsAutorun { get; }
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}
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@@ -27,17 +29,27 @@ public interface IAssemblyResourceInfo : IBaseResourceInfo
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/// The friendly name of the assembly. Script files belonging to the same assembly should all have the same name.
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/// Legacy scripts will all be given the sanitized name of the Content Package they belong to.
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/// </summary>
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[XmlAttribute("FriendlyName")]
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public string FriendlyName { get; }
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/// <summary>
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/// Is this entry referring to a script file collection.
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/// </summary>
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[XmlAttribute("IsScript")]
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public bool IsScript { get; }
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/// <summary>
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/// <b>[Required(IsScript: true)] Whether the internal compiled assembly name should be named to enabled use of the
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/// <see cref="InternalsVisibleToAttribute"/> attribute.</b>
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/// </summary>
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[XmlAttribute("UseInternalAccessName")]
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public bool UseInternalAccessName { get; }
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/// <summary>
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/// Should the following resources only be used for Compilation MetadataReference.
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/// NOTE: Affects the entire package's assembly resources, meant for internal use only.
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/// </summary>
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[XmlAttribute("IsReferenceModeOnly")]
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public bool IsReferenceModeOnly { get; }
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}
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