Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
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@@ -63,10 +63,11 @@ namespace Barotrauma.Lights
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get { return range; }
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set
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{
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float newRange = MathHelper.Clamp(value, 0.0f, 2048.0f);
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if (range == newRange) return;
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range = newRange;
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float prevRange = range;
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range = MathHelper.Clamp(value, 0.0f, 2048.0f);
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if (Math.Abs(prevRange - range)<5.0f) return;
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UpdateHullsInRange();
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}
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}
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