(93746b96f) Workshop menu layout improvements
This commit is contained in:
@@ -66,33 +66,6 @@ namespace Barotrauma
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CanBeFocused = false
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CanBeFocused = false
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};
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};
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Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
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crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
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{
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CanBeFocused = false
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};
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toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
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{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
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"", style: "UIToggleButton");
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toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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toggleCrewAreaOpen = !toggleCrewAreaOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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}
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return true;
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};
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characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
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{
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//Spacing = (int)(3 * GUI.Scale),
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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CanBeFocused = false
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};
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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foreach (XElement invElement in subElement.Elements())
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@@ -103,6 +76,50 @@ namespace Barotrauma
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}
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}
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}
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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reportButtonFrame = new GUILayoutGroup(new RectTransform(
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new Point((HUDLayoutSettings.CrewArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform))
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{
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AbsoluteSpacing = (int)(5 * GUI.Scale),
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UserData = "reportbuttons",
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CanBeFocused = false
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};
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//report buttons
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foreach (Order order in reports)
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{
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if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
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var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
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{
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OnClicked = (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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SetCharacterOrder(null, order, null, Character.Controlled);
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HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
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return true;
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},
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UserData = order,
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ToolTip = order.Name
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Red * 0.8f,
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HoverColor = Color.Red * 1.0f,
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PressedColor = Color.Red * 0.6f,
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UserData = "highlighted",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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prevUIScale = GUI.Scale;
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prevUIScale = GUI.Scale;
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@@ -175,6 +175,63 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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}
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}
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}
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public void ApplyTo(RectTransform target)
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{
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if (RelativeOffset.HasValue)
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{
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target.RelativeOffset = RelativeOffset.Value;
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}
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else if (AbsoluteOffset.HasValue)
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{
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target.AbsoluteOffset = AbsoluteOffset.Value;
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}
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if (RelativeSize.HasValue)
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{
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target.RelativeSize = RelativeSize.Value;
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}
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else if (AbsoluteSize.HasValue)
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{
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target.NonScaledSize = AbsoluteSize.Value;
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}
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if (Anchor.HasValue)
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{
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target.Anchor = Anchor.Value;
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}
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if (Pivot.HasValue)
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{
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target.Pivot = Pivot.Value;
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}
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else
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{
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target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
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}
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target.RecalculateChildren(true, true);
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}
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}
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public GUIFrame GuiFrame { get; protected set; }
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[Serialize(false, false)]
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public bool AllowUIOverlap
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{
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get;
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set;
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}
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private ItemComponent linkToUIComponent;
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[Serialize("", false)]
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public string LinkUIToComponent
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{
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get;
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set;
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}
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[Serialize(0, false)]
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public int HudPriority
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{
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get;
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private set;
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}
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}
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private bool shouldMuffleLooping;
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private bool shouldMuffleLooping;
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@@ -25,6 +25,8 @@ namespace Barotrauma
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//listbox that shows the files included in the item being created
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//listbox that shows the files included in the item being created
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private GUIListBox createItemFileList;
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private GUIListBox createItemFileList;
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private List<GUIButton> tabButtons = new List<GUIButton>();
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private HashSet<string> pendingPreviewImageDownloads = new HashSet<string>();
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private HashSet<string> pendingPreviewImageDownloads = new HashSet<string>();
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private Dictionary<string, Sprite> itemPreviewSprites = new Dictionary<string, Sprite>();
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private Dictionary<string, Sprite> itemPreviewSprites = new Dictionary<string, Sprite>();
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@@ -49,7 +51,7 @@ namespace Barotrauma
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menu = new GUIFrame(new RectTransform(new Vector2(0.6f, 0.7f), GUI.Canvas, Anchor.Center) { MinSize = new Point(width, height) });
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menu = new GUIFrame(new RectTransform(new Vector2(0.6f, 0.7f), GUI.Canvas, Anchor.Center) { MinSize = new Point(width, height) });
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var container = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), menu.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { Stretch = true };
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var container = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.85f), menu.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { Stretch = true };
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var tabContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.7f), container.RectTransform), style: "InnerFrame");
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var tabContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.7f), container.RectTransform), style: "InnerFrame");
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@@ -60,10 +62,9 @@ namespace Barotrauma
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Stretch = true
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Stretch = true
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};
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};
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int i = 0;
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foreach (Tab tab in Enum.GetValues(typeof(Tab)))
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foreach (Tab tab in Enum.GetValues(typeof(Tab)))
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{
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{
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GUIButton tabButton = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), tabButtonHolder.RectTransform) { RelativeOffset = new Vector2(0.4f + 0.15f * i, 0.0f) },
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GUIButton tabButton = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), tabButtonHolder.RectTransform),
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TextManager.Get(tab.ToString() + "Tab"), style: "GUITabButton")
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TextManager.Get(tab.ToString() + "Tab"), style: "GUITabButton")
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{
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{
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UserData = tab,
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UserData = tab,
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@@ -72,7 +73,7 @@ namespace Barotrauma
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SelectTab((Tab)userData); return true;
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SelectTab((Tab)userData); return true;
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}
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}
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};
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};
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i++;
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tabButtons.Add(tabButton);
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}
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}
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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@@ -193,10 +194,10 @@ namespace Barotrauma
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createItemFrame = new GUIFrame(new RectTransform(new Vector2(0.58f, 1.0f), tabs[(int)Tab.Publish].RectTransform, Anchor.TopRight), style: "InnerFrame");
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createItemFrame = new GUIFrame(new RectTransform(new Vector2(0.58f, 1.0f), tabs[(int)Tab.Publish].RectTransform, Anchor.TopRight), style: "InnerFrame");
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), container.RectTransform));
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), container.RectTransform), childAnchor: Anchor.CenterLeft);
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GUIButton backButton = new GUIButton(new RectTransform(new Vector2(0.15f, 0.5f), buttonContainer.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.2f) },
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GUIButton backButton = new GUIButton(new RectTransform(new Vector2(0.15f, 0.8f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
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TextManager.Get("Back"))
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TextManager.Get("Back"), style: "GUIButtonLarge")
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{
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{
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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};
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};
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@@ -223,7 +224,7 @@ namespace Barotrauma
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{
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{
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for (int i = 0; i < tabs.Length; i++)
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for (int i = 0; i < tabs.Length; i++)
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{
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{
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tabs[i].Visible = i == (int)tab;
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tabButtons[i].Selected = tabs[i].Visible = i == (int)tab;
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}
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}
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if (createItemFrame.CountChildren == 0)
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if (createItemFrame.CountChildren == 0)
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@@ -624,10 +625,16 @@ namespace Barotrauma
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}
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}
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var descriptionContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), content.RectTransform)) { ScrollBarVisible = true };
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var descriptionContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), content.RectTransform)) { ScrollBarVisible = true };
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), descriptionContainer.Content.RectTransform) { MinSize = new Point(0, 5) }, style: null);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), descriptionContainer.Content.RectTransform), item.Description, wrap: true)
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), descriptionContainer.Content.RectTransform), item.Description, wrap: true)
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{
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{
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CanBeFocused = false,
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CanBeFocused = false
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};
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};
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), descriptionContainer.Content.RectTransform) { MinSize = new Point(0, 5) }, style: null);
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//score -------------------------------------
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//score -------------------------------------
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@@ -1233,13 +1240,10 @@ namespace Barotrauma
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{
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{
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graphics.Clear(Color.CornflowerBlue);
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graphics.Clear(Color.CornflowerBlue);
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GameMain.TitleScreen.DrawLoadingText = false;
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GameMain.MainMenuScreen.DrawBackground(graphics, spriteBatch);
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GameMain.TitleScreen.Draw(spriteBatch, graphics, (float)deltaTime);
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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GUI.Draw(Cam, spriteBatch);
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GUI.Draw(Cam, spriteBatch);
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spriteBatch.End();
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spriteBatch.End();
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}
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}
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Block a user