Option to set a duration for a status effect
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@@ -23,10 +23,12 @@ namespace Barotrauma
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private object[] propertyEffects;
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private bool setValue;
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private bool disableDeltaTime;
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private string[] onContainingNames;
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private readonly float duration;
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private readonly bool useItem;
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@@ -59,10 +61,8 @@ namespace Barotrauma
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{
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return new DelayedEffect(element);
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}
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else
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{
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return new StatusEffect(element);
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}
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return new StatusEffect(element);
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}
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protected StatusEffect(XElement element)
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@@ -121,6 +121,9 @@ namespace Barotrauma
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case "sound":
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sound = Sound.Load(attribute.Value.ToString());
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break;
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case "duration":
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duration = ToolBox.GetAttributeFloat(attribute, 0.0f);
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break;
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default:
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propertyAttributes.Add(attribute);
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break;
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@@ -215,11 +218,11 @@ namespace Barotrauma
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Apply(deltaTime, entity, targets);
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}
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protected virtual void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
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protected void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
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{
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if (explosion != null) explosion.Explode(entity.WorldPosition);
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if (FireSize > 0.0f)
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{
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var fire = new FireSource(entity.WorldPosition);
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@@ -246,47 +249,38 @@ namespace Barotrauma
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//if (targetNames!=null && !targetNames.Contains(target.Name)) continue;
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if (!target.ObjectProperties.TryGetValue(propertyNames[i], out property)) continue;
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ApplyToProperty(property, propertyEffects[i], deltaTime);
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}
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if (duration > 0.0f)
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{
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CoroutineManager.StartCoroutine(ApplyToPropertyOverDuration(duration, property, propertyEffects[i]));
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}
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else
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{
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ApplyToProperty(property, propertyEffects[i], deltaTime);
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}
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}
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}
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}
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//protected virtual void Apply(float deltaTime, Character Character, Item item)
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//{
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// if (explosion != null) explosion.Explode(item.SimPosition);
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private IEnumerable<object> ApplyToPropertyOverDuration(float duration, ObjectProperty property, object value)
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{
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float timer = duration;
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while (timer > 0.0f)
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{
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ApplyToProperty(property, value, CoroutineManager.UnscaledDeltaTime);
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// if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
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// for (int i = 0; i < propertyNames.Count(); i++)
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// {
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// ObjectProperty property;
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timer -= CoroutineManager.DeltaTime;
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// if (Character!=null && Character.properties.TryGetValue(propertyNames[i], out property))
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// {
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// ApplyToProperty(property, propertyEffects[i], deltaTime);
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// }
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yield return CoroutineStatus.Running;
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}
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// if (item == null) continue;
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// if (item.properties.TryGetValue(propertyNames[i], out property))
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// {
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// ApplyToProperty(property, propertyEffects[i], deltaTime);
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// }
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// foreach (ItemComponent ic in item.components)
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// {
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// if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
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// ApplyToProperty(property, propertyEffects[i], deltaTime);
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// }
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// }
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//}
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yield return CoroutineStatus.Success;
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}
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protected void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
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{
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if (disableDeltaTime) deltaTime = 1.0f;
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if (disableDeltaTime || setValue) deltaTime = 1.0f;
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Type type = value.GetType();
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if (type == typeof(float) ||
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