Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
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@@ -278,18 +278,20 @@ namespace Subsurface
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modeList.OnSelected += Game1.Server.UpdateNetLobby;
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durationBar.OnMoved = Game1.Server.UpdateNetLobby;
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if (subList.CountChildren > 0) subList.Select(-1);
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if (GameModePreset.list.Count > 0) modeList.Select(0);
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if (subList.CountChildren > 0 && subList.Selected == null) subList.Select(-1);
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if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(-1);
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var playYourself = new GUITickBox(new Rectangle(0, -20, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
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playYourself.OnSelected = TogglePlayYourself;
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if (infoFrame.children.Find(c => c.UserData as string == "playyourself") == null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, -20, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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}
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else
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{
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UpdatePlayerFrame(Game1.Client.CharacterInfo);
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}
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base.Select();
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}
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@@ -302,8 +304,10 @@ namespace Subsurface
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if (IsServer && Game1.Server != null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, -20, 200, 30), "Play yourself", Alignment.TopLeft, playerFrame);
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var playYourself = new GUITickBox(new Rectangle(0, -20, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
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playYourself.Selected = Game1.Server.CharacterInfo != null;
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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new GUITextBlock(new Rectangle(60, 0, 200, 30), "Name: ", GUI.style, playerFrame);
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@@ -368,7 +372,9 @@ namespace Subsurface
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if (IsServer && Game1.Server != null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, -20, 200, 30), "Play yourself", Alignment.TopLeft, playerFrame);
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Game1.Server.CharacterInfo = null;
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var playYourself = new GUITickBox(new Rectangle(0, -20, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
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playYourself.OnSelected = TogglePlayYourself;
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}
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}
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@@ -615,7 +621,7 @@ namespace Subsurface
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(listBox.children[i] as GUITextBlock).Text = (i+1) + ". " + (listBox.children[i].UserData as JobPrefab).Name;
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}
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Game1.Client.SendCharacterData();
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if (Game1.Client!=null) Game1.Client.SendCharacterData();
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}
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public bool TrySelectMap(string mapName, string md5Hash)
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