(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -4,11 +4,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Items.Components;
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#if CLIENT
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using Barotrauma.Particles;
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using Barotrauma.Sounds;
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#endif
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namespace Barotrauma
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{
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@@ -91,52 +86,10 @@ namespace Barotrauma
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}
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}
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private TargetType targetTypes;
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protected HashSet<string> targetIdentifiers;
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public readonly ItemPrefab ItemPrefab;
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public readonly SpawnPositionType SpawnPosition;
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public readonly float Speed;
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public readonly float Rotation;
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public ItemSpawnInfo(XElement element, string parentDebugName)
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{
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if (element.Attribute("name") != null)
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{
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//backwards compatibility
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DebugConsole.ThrowError("Error in StatusEffect config (" + element.ToString() + ") - use item identifier instead of the name.");
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string itemPrefabName = element.GetAttributeString("name", "");
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ItemPrefab = MapEntityPrefab.List.Find(m => m is ItemPrefab && (m.NameMatches(itemPrefabName) || m.Tags.Contains(itemPrefabName))) as ItemPrefab;
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if (ItemPrefab == null)
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{
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DebugConsole.ThrowError("Error in StatusEffect \""+ parentDebugName + "\" - item prefab \"" + itemPrefabName + "\" not found.");
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}
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}
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else
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{
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string itemPrefabIdentifier = element.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(itemPrefabIdentifier)) itemPrefabIdentifier = element.GetAttributeString("identifiers", "");
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if (string.IsNullOrEmpty(itemPrefabIdentifier))
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{
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DebugConsole.ThrowError("Invalid item spawn in StatusEffect \"" + parentDebugName + "\" - identifier not found in the element \"" + element.ToString() + "\"");
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}
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ItemPrefab = MapEntityPrefab.List.Find(m => m is ItemPrefab && m.Identifier == itemPrefabIdentifier) as ItemPrefab;
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if (ItemPrefab == null)
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{
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DebugConsole.ThrowError("Error in StatusEffect config - item prefab with the identifier \"" + itemPrefabIdentifier + "\" not found.");
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return;
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}
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}
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Speed = element.GetAttributeFloat("speed", 0.0f);
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Rotation = MathHelper.ToRadians(element.GetAttributeFloat("rotation", 0.0f));
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private List<RoundSound> sounds = new List<RoundSound>();
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private SoundSelectionMode soundSelectionMode;
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private SoundChannel soundChannel;
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private bool loopSound;
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#endif
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private List<RelatedItem> requiredItems;
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public string[] propertyNames;
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@@ -228,10 +181,6 @@ namespace Barotrauma
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Range = element.GetAttributeFloat("range", 0.0f);
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#if CLIENT
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particleEmitters = new List<ParticleEmitter>();
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#endif
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IEnumerable<XAttribute> attributes = element.Attributes();
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List<XAttribute> propertyAttributes = new List<XAttribute>();
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propertyConditionals = new List<PropertyConditional>();
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@@ -408,25 +357,6 @@ namespace Barotrauma
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var newSpawnItem = new ItemSpawnInfo(subElement, parentDebugName);
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if (newSpawnItem.ItemPrefab != null) spawnItems.Add(newSpawnItem);
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break;
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#if CLIENT
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case "particleemitter":
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particleEmitters.Add(new ParticleEmitter(subElement));
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break;
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case "sound":
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var sound = Submarine.LoadRoundSound(subElement);
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if (sound != null)
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{
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loopSound = subElement.GetAttributeBool("loop", false);
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if (subElement.Attribute("selectionmode") != null)
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{
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if (Enum.TryParse(subElement.GetAttributeString("selectionmode", "Random"), out SoundSelectionMode selectionMode))
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{
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soundSelectionMode = selectionMode;
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}
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}
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sounds.Add(sound);
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}
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break;
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}
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}
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InitProjSpecific(element, parentDebugName);
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@@ -439,11 +369,6 @@ namespace Barotrauma
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return (targetTypes & targetType) != 0;
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}
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public bool HasTargetType(TargetType targetType)
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{
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return (targetTypes & targetType) != 0;
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}
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public virtual bool HasRequiredItems(Entity entity)
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{
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if (requiredItems == null) return true;
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@@ -643,46 +568,10 @@ namespace Barotrauma
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{
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hull = ((Item)entity).CurrentHull;
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}
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#if CLIENT
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if (entity != null && sounds.Count > 0)
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{
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if (soundChannel == null || !soundChannel.IsPlaying)
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{
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if (soundSelectionMode == SoundSelectionMode.All)
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{
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foreach (RoundSound sound in sounds)
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{
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soundChannel = SoundPlayer.PlaySound(sound.Sound, sound.Volume, sound.Range, entity.WorldPosition, hull);
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if (soundChannel != null) soundChannel.Looping = loopSound;
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}
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}
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else
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{
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int selectedSoundIndex = 0;
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if (soundSelectionMode == SoundSelectionMode.ItemSpecific && entity is Item item)
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{
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selectedSoundIndex = item.ID % sounds.Count;
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}
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else if (soundSelectionMode == SoundSelectionMode.CharacterSpecific && entity is Character user)
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{
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selectedSoundIndex = user.ID % sounds.Count;
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}
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else
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{
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selectedSoundIndex = Rand.Int(sounds.Count);
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}
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var selectedSound = sounds[selectedSoundIndex];
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soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, selectedSound.Volume, selectedSound.Range, entity.WorldPosition, hull);
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if (soundChannel != null) soundChannel.Looping = loopSound;
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}
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}
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}
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#endif
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foreach (ISerializableEntity serializableEntity in targets)
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{
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Item item = serializableEntity as Item;
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if (item == null) continue;
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if (!(serializableEntity is Item item)) continue;
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Character targetCharacter = targets.FirstOrDefault(t => t is Character character && !character.Removed) as Character;
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if (targetCharacter == null)
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@@ -782,11 +671,7 @@ namespace Barotrauma
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fire.Size = new Vector2(FireSize, fire.Size.Y);
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}
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bool isNotClient = true;
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#if CLIENT
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isNotClient = GameMain.Client == null;
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#endif
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bool isNotClient = GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient;
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if (isNotClient && entity != null && Entity.Spawner != null) //clients are not allowed to spawn items
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{
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foreach (ItemSpawnInfo itemSpawnInfo in spawnItems)
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@@ -843,27 +728,11 @@ namespace Barotrauma
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}
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}
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#if CLIENT
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if (entity != null)
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{
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foreach (ParticleEmitter emitter in particleEmitters)
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{
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float angle = 0.0f;
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if (emitter.Prefab.CopyEntityAngle)
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{
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if (entity is Item it)
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{
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angle = it.body == null ? 0.0f : it.body.Rotation;
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}
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}
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emitter.Emit(deltaTime, entity.WorldPosition, hull, angle);
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}
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}
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ApplyProjSpecific(deltaTime, entity, targets, hull);
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}
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partial void ApplyProjSpecific(float deltaTime, Entity entity, List<ISerializableEntity> targets, Hull currentHull);
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private void ApplyToProperty(ISerializableEntity target, SerializableProperty property, object value, float deltaTime)
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{
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if (disableDeltaTime || setValue) deltaTime = 1.0f;
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