(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
This commit is contained in:
+2
-9
@@ -58,15 +58,8 @@ namespace Barotrauma.Networking
|
||||
eventCount++;
|
||||
continue;
|
||||
}
|
||||
//the ID has been taken by another entity (the original entity has been removed) -> write an empty event
|
||||
/*else if (Entity.FindEntityByID(e.Entity.ID) != e.Entity || e.Entity.IdFreed)
|
||||
{
|
||||
//technically the clients don't have any use for these, but removing events and shifting the IDs of all
|
||||
//consecutive ones is so error-prone that I think this is a safer option
|
||||
tempBuffer.Write(Entity.NullEntityID);
|
||||
tempBuffer.WritePadBits();
|
||||
}*/
|
||||
else
|
||||
|
||||
if (msg.LengthBytes + tempBuffer.LengthBytes + tempEventBuffer.LengthBytes > MaxEventBufferLength)
|
||||
{
|
||||
//no more room in this packet
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user