(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -16,6 +16,8 @@ namespace Barotrauma
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public int TypeChangeTimer;
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public string BaseName { get => baseName; }
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public string Name { get; private set; }
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public Vector2 MapPosition { get; private set; }
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@@ -32,10 +34,10 @@ namespace Barotrauma
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get
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{
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CheckMissionCompleted();
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for (int i = availableMissions.Count; i < Connections.Count * 2; i++)
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{
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int seed = (ToolBox.StringToInt(Name) + MissionsCompleted * 10 + i) % int.MaxValue;
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int seed = (ToolBox.StringToInt(BaseName) + MissionsCompleted * 10 + i) % int.MaxValue;
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MTRandom rand = new MTRandom(seed);
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LocationConnection connection = Connections[(MissionsCompleted + i) % Connections.Count];
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@@ -46,7 +48,7 @@ namespace Barotrauma
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if (availableMissions.Any(m => m.Prefab == mission.Prefab)) { continue; }
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if (GameSettings.VerboseLogging && mission != null)
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{
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DebugConsole.NewMessage("Generated a new mission for a location connection (seed: " + seed.ToString("X") + ", type: " + mission.Name + ")", Color.White);
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DebugConsole.NewMessage("Generated a new mission for a location (location: " + Name + ", seed: " + seed.ToString("X") + ", missions completed: " + MissionsCompleted + ", type: " + mission.Name + ")", Color.White);
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}
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availableMissions.Add(mission);
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}
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@@ -75,10 +77,10 @@ namespace Barotrauma
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}
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}
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public Location(Vector2 mapPosition, int? zone)
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public Location(Vector2 mapPosition, int? zone, Random rand)
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{
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this.Type = LocationType.Random("", zone);
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this.Name = RandomName(Type);
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this.Type = LocationType.Random(rand, zone);
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this.Name = RandomName(Type, rand);
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this.MapPosition = mapPosition;
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PortraitId = ToolBox.StringToInt(Name);
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@@ -86,9 +88,9 @@ namespace Barotrauma
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Connections = new List<LocationConnection>();
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}
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public static Location CreateRandom(Vector2 position, int? zone)
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public static Location CreateRandom(Vector2 position, int? zone , Random rand)
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{
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return new Location(position, zone);
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return new Location(position, zone, rand);
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}
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public IEnumerable<Mission> GetMissionsInConnection(LocationConnection connection)
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@@ -99,7 +101,16 @@ namespace Barotrauma
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public void ChangeType(LocationType newType)
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{
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if (newType == Type) return;
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if (newType == Type) { return; }
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//clear missions from this and adjacent locations (they may be invalid now)
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availableMissions.Clear();
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foreach (LocationConnection connection in Connections)
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{
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connection.OtherLocation(this)?.availableMissions.Clear();
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}
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DebugConsole.Log("Location " + baseName + " changed it's type from " + Type + " to " + newType);
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Type = newType;
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Name = Type.NameFormats[nameFormatIndex % Type.NameFormats.Count].Replace("[name]", baseName);
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@@ -111,6 +122,7 @@ namespace Barotrauma
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{
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if (mission.Completed)
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{
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DebugConsole.Log("Mission \"" + mission.Name + "\" completed in \"" + Name + "\".");
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MissionsCompleted++;
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}
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}
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@@ -118,10 +130,10 @@ namespace Barotrauma
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availableMissions.RemoveAll(m => m.Completed);
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}
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private string RandomName(LocationType type)
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private string RandomName(LocationType type, Random rand)
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{
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baseName = type.GetRandomName();
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nameFormatIndex = Rand.Int(type.NameFormats.Count, Rand.RandSync.Server);
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baseName = type.GetRandomName(rand);
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nameFormatIndex = rand.Next() % type.NameFormats.Count;
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return type.NameFormats[nameFormatIndex].Replace("[name]", baseName);
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}
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