(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)

This commit is contained in:
Joonas Rikkonen
2019-04-01 22:47:22 +03:00
parent ec7e23061b
commit 2eaf22683d
129 changed files with 2451 additions and 1336 deletions
@@ -16,6 +16,8 @@ namespace Barotrauma
public int TypeChangeTimer;
public string BaseName { get => baseName; }
public string Name { get; private set; }
public Vector2 MapPosition { get; private set; }
@@ -32,10 +34,10 @@ namespace Barotrauma
get
{
CheckMissionCompleted();
for (int i = availableMissions.Count; i < Connections.Count * 2; i++)
{
int seed = (ToolBox.StringToInt(Name) + MissionsCompleted * 10 + i) % int.MaxValue;
int seed = (ToolBox.StringToInt(BaseName) + MissionsCompleted * 10 + i) % int.MaxValue;
MTRandom rand = new MTRandom(seed);
LocationConnection connection = Connections[(MissionsCompleted + i) % Connections.Count];
@@ -46,7 +48,7 @@ namespace Barotrauma
if (availableMissions.Any(m => m.Prefab == mission.Prefab)) { continue; }
if (GameSettings.VerboseLogging && mission != null)
{
DebugConsole.NewMessage("Generated a new mission for a location connection (seed: " + seed.ToString("X") + ", type: " + mission.Name + ")", Color.White);
DebugConsole.NewMessage("Generated a new mission for a location (location: " + Name + ", seed: " + seed.ToString("X") + ", missions completed: " + MissionsCompleted + ", type: " + mission.Name + ")", Color.White);
}
availableMissions.Add(mission);
}
@@ -75,10 +77,10 @@ namespace Barotrauma
}
}
public Location(Vector2 mapPosition, int? zone)
public Location(Vector2 mapPosition, int? zone, Random rand)
{
this.Type = LocationType.Random("", zone);
this.Name = RandomName(Type);
this.Type = LocationType.Random(rand, zone);
this.Name = RandomName(Type, rand);
this.MapPosition = mapPosition;
PortraitId = ToolBox.StringToInt(Name);
@@ -86,9 +88,9 @@ namespace Barotrauma
Connections = new List<LocationConnection>();
}
public static Location CreateRandom(Vector2 position, int? zone)
public static Location CreateRandom(Vector2 position, int? zone , Random rand)
{
return new Location(position, zone);
return new Location(position, zone, rand);
}
public IEnumerable<Mission> GetMissionsInConnection(LocationConnection connection)
@@ -99,7 +101,16 @@ namespace Barotrauma
public void ChangeType(LocationType newType)
{
if (newType == Type) return;
if (newType == Type) { return; }
//clear missions from this and adjacent locations (they may be invalid now)
availableMissions.Clear();
foreach (LocationConnection connection in Connections)
{
connection.OtherLocation(this)?.availableMissions.Clear();
}
DebugConsole.Log("Location " + baseName + " changed it's type from " + Type + " to " + newType);
Type = newType;
Name = Type.NameFormats[nameFormatIndex % Type.NameFormats.Count].Replace("[name]", baseName);
@@ -111,6 +122,7 @@ namespace Barotrauma
{
if (mission.Completed)
{
DebugConsole.Log("Mission \"" + mission.Name + "\" completed in \"" + Name + "\".");
MissionsCompleted++;
}
}
@@ -118,10 +130,10 @@ namespace Barotrauma
availableMissions.RemoveAll(m => m.Completed);
}
private string RandomName(LocationType type)
private string RandomName(LocationType type, Random rand)
{
baseName = type.GetRandomName();
nameFormatIndex = Rand.Int(type.NameFormats.Count, Rand.RandSync.Server);
baseName = type.GetRandomName(rand);
nameFormatIndex = rand.Next() % type.NameFormats.Count;
return type.NameFormats[nameFormatIndex].Replace("[name]", baseName);
}
@@ -155,20 +155,15 @@ namespace Barotrauma
return portraits[Math.Abs(portraitId) % portraits.Count];
}
public string GetRandomName()
{
return names[Rand.Int(names.Count, Rand.RandSync.Server)];
}
public static LocationType Random(string seed = "", int? zone = null)
{
Debug.Assert(List.Count > 0, "LocationType.list.Count == 0, you probably need to initialize LocationTypes");
public string GetRandomName(Random rand)
{
return names[rand.Next() % names.Count];
}
public static LocationType Random(Random rand, int? zone = null)
{
Debug.Assert(List.Count > 0, "LocationType.list.Count == 0, you probably need to initialize LocationTypes");
List<LocationType> allowedLocationTypes = zone.HasValue ? List.FindAll(lt => lt.CommonnessPerZone.ContainsKey(zone.Value)) : List;
if (allowedLocationTypes.Count == 0)
@@ -180,12 +175,12 @@ namespace Barotrauma
{
return ToolBox.SelectWeightedRandom(
allowedLocationTypes,
allowedLocationTypes.Select(a => a.CommonnessPerZone[zone.Value]).ToList(),
Rand.RandSync.Server);
allowedLocationTypes.Select(a => a.CommonnessPerZone[zone.Value]).ToList(),
rand);
}
else
{
return allowedLocationTypes[Rand.Int(allowedLocationTypes.Count, Rand.RandSync.Server)];
return allowedLocationTypes[rand.Next() % allowedLocationTypes.Count];
}
}
@@ -196,7 +196,7 @@ namespace Barotrauma
Vector2 position = points[positionIndex];
if (newLocations[1 - i] != null && newLocations[1 - i].MapPosition == position) position = points[1 - positionIndex];
int zone = MathHelper.Clamp(generationParams.DifficultyZones - (int)Math.Floor(Vector2.Distance(position, mapCenter) / zoneRadius), 1, generationParams.DifficultyZones);
newLocations[i] = Location.CreateRandom(position, zone);
newLocations[i] = Location.CreateRandom(position, zone, Rand.GetRNG(Rand.RandSync.Server));
Locations.Add(newLocations[i]);
}
@@ -578,10 +578,12 @@ namespace Barotrauma
location.MissionsCompleted = missionsCompleted;
if (showNotifications && prevLocationType != location.Type)
{
ChangeLocationType(
location,
prevLocationName,
prevLocationType.CanChangeTo.Find(c => c.ChangeToType.ToLowerInvariant() == location.Type.Identifier.ToLowerInvariant()));
var change = prevLocationType.CanChangeTo.Find(c =>
c.ChangeToType.ToLowerInvariant() == location.Type.Identifier.ToLowerInvariant());
if (change != null)
{
ChangeLocationType(location, prevLocationName, change);
}
}
break;
case "connection":