(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
This commit is contained in:
@@ -231,7 +231,7 @@ namespace Barotrauma
|
||||
|
||||
public static Level CreateRandom(LocationConnection locationConnection)
|
||||
{
|
||||
string seed = locationConnection.Locations[0].Name + locationConnection.Locations[1].Name;
|
||||
string seed = locationConnection.Locations[0].BaseName + locationConnection.Locations[1].BaseName;
|
||||
|
||||
float sizeFactor = MathUtils.InverseLerp(
|
||||
MapGenerationParams.Instance.SmallLevelConnectionLength,
|
||||
@@ -1522,21 +1522,49 @@ namespace Barotrauma
|
||||
outpost.MakeOutpost();
|
||||
|
||||
Point? minSize = null;
|
||||
DockingPort subPort = null;
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
Point subSize = Submarine.MainSub.GetDockedBorders().Size;
|
||||
Point outpostSize = outpost.GetDockedBorders().Size;
|
||||
minSize = new Point(Math.Max(subSize.X, outpostSize.X), subSize.Y + outpostSize.Y);
|
||||
|
||||
float closestDistance = float.MaxValue;
|
||||
foreach (DockingPort port in DockingPort.List)
|
||||
{
|
||||
if (port.IsHorizontal || port.Docked) { continue; }
|
||||
if (port.Item.Submarine != Submarine.MainSub) { continue; }
|
||||
//the submarine port has to be at the top of the sub
|
||||
if (port.Item.WorldPosition.Y < Submarine.MainSub.WorldPosition.Y) { continue; }
|
||||
float dist = Math.Abs(port.Item.WorldPosition.X - Submarine.MainSub.WorldPosition.X);
|
||||
if (dist < closestDistance)
|
||||
{
|
||||
subPort = port;
|
||||
closestDistance = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
outpost.SetPosition(outpost.FindSpawnPos(i == 0 ? StartPosition : EndPosition, minSize));
|
||||
float subDockingPortOffset = subPort == null ? 0.0f : subPort.Item.WorldPosition.X - Submarine.MainSub.WorldPosition.X;
|
||||
//don't try to compensate if the port is very far from the sub's center of mass
|
||||
if (Math.Abs(subDockingPortOffset) > 2000.0f)
|
||||
{
|
||||
subDockingPortOffset = MathHelper.Clamp(subDockingPortOffset, -2000.0f, 2000.0f);
|
||||
string warningMsg = "Docking port very far from the sub's center of mass (submarine: " + Submarine.MainSub.Name + ", dist: " + subDockingPortOffset + "). The level generator may not be able to place the outpost so that docking is possible.";
|
||||
DebugConsole.NewMessage(warningMsg, Color.Orange);
|
||||
GameAnalyticsManager.AddErrorEventOnce("Lever.CreateOutposts:DockingPortVeryFar" + Submarine.MainSub.Name, GameAnalyticsSDK.Net.EGAErrorSeverity.Warning, warningMsg);
|
||||
}
|
||||
|
||||
outpost.SetPosition(outpost.FindSpawnPos(i == 0 ? StartPosition : EndPosition, minSize, subDockingPortOffset));
|
||||
if ((i == 0) == !Mirrored)
|
||||
{
|
||||
StartOutpost = outpost;
|
||||
if (GameMain.GameSession?.StartLocation != null) { outpost.Name = GameMain.GameSession.StartLocation.Name; }
|
||||
}
|
||||
else
|
||||
{
|
||||
EndOutpost = outpost;
|
||||
if (GameMain.GameSession?.EndLocation != null) { outpost.Name = GameMain.GameSession.EndLocation.Name; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user