(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -88,6 +88,7 @@ namespace Barotrauma
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Gap.UpdateHulls();
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}
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OxygenPercentage = prevOxygenPercentage;
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surface = drawSurface = rect.Y - rect.Height + WaterVolume / rect.Width;
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Pressure = surface;
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}
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