(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -180,7 +180,8 @@ namespace Barotrauma.Items.Components
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#endif
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//items in a bad condition are more sensitive to overvoltage
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float maxOverVoltage = MathHelper.Lerp(Math.Min(OverloadVoltage, 1.0f), OverloadVoltage, item.Condition / item.MaxCondition);
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float maxOverVoltage = MathHelper.Lerp(OverloadVoltage * 0.75f, OverloadVoltage, item.Condition / item.MaxCondition);
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maxOverVoltage = Math.Max(OverloadVoltage, 1.0f);
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//if the item can't be fixed, don't allow it to break
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if (!item.Repairables.Any() || !CanBeOverloaded) continue;
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@@ -319,7 +320,13 @@ namespace Barotrauma.Items.Components
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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float maxPower = this is RelayComponent relayComponent ? relayComponent.MaxPower : float.PositiveInfinity;
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//float maxPower = this is RelayComponent relayComponent ? relayComponent.MaxPower : float.PositiveInfinity;
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RelayComponent thisRelayComponent = this as RelayComponent;
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if (thisRelayComponent != null)
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{
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clampPower = Math.Min(Math.Min(clampPower, thisRelayComponent.MaxPower), powerLoad);
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clampLoad = Math.Min(clampLoad, thisRelayComponent.MaxPower);
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}
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foreach (Connection c in PowerConnections)
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{
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@@ -357,6 +364,8 @@ namespace Barotrauma.Items.Components
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continue;
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}
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float addLoad = 0.0f;
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float addPower = 0.0f;
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if (powered is PowerContainer powerContainer)
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{
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if (recipient.Name == "power_in")
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@@ -365,7 +374,7 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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fullPower += Math.Min(powerContainer.CurrPowerOutput, maxPower);
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addPower = powerContainer.CurrPowerOutput;
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}
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}
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else
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@@ -380,10 +389,16 @@ namespace Barotrauma.Items.Components
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//negative power consumption = the construction is a
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//generator/battery or another junction box
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{
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fullPower -= Math.Max(powered.CurrPowerConsumption, -maxPower);
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addPower -= powered.CurrPowerConsumption;
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}
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}
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}
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if (addPower + fullPower > clampPower) { addPower -= (addPower + fullPower) - clampPower; };
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if (addPower > 0) { fullPower += addPower; }
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if (addLoad + fullLoad > clampLoad) { addLoad -= (addLoad + fullLoad) - clampLoad; };
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if (addLoad > 0) { fullLoad += addLoad; }
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}
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}
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}
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}
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