(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)

This commit is contained in:
Joonas Rikkonen
2019-04-01 22:47:22 +03:00
parent ec7e23061b
commit 2eaf22683d
129 changed files with 2451 additions and 1336 deletions
@@ -115,7 +115,8 @@ namespace Barotrauma
unreachable.Add(goToObjective.Target as Hull);
}
goToObjective = null;
SteeringManager.SteeringWander();
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
//SteeringManager.SteeringWander();
}
}
else if (currentHull != null)