(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -193,7 +193,7 @@ namespace Barotrauma
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// is not attached or is attached to something else
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if (!IsAttached || IsAttached && attachJoints[0].BodyB == attachTargetBody)
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{
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if (Vector2.DistanceSquared(ConvertUnits.ToDisplayUnits(transformedAttachPos), enemyAI.AttackingLimb.WorldPosition) < enemyAI.AttackingLimb.attack.Range * enemyAI.AttackingLimb.attack.Range)
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if (Vector2.DistanceSquared(ConvertUnits.ToDisplayUnits(transformedAttachPos), enemyAI.AttackingLimb.WorldPosition) < enemyAI.AttackingLimb.attack.DamageRange * enemyAI.AttackingLimb.attack.DamageRange)
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{
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AttachToBody(character.AnimController.Collider, attachLimb, attachTargetBody, transformedAttachPos);
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}
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