(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -20,8 +20,10 @@ namespace Barotrauma
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if (Job != null)
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{
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msg.Write(Job.Prefab.Identifier);
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msg.Write((byte)Job.Skills.Count);
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foreach (Skill skill in Job.Skills)
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{
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msg.Write(skill.Identifier);
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msg.Write(skill.Level);
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}
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}
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